1. [TUTORIAL] Game Tools | Static Fracture Export

    04:21

    from Paul Ambrosiussen Added 69 5 0

    DOWNLOAD: https://www.sidefx.com/tutorials/game-tools-static-fracture-export This tool essentially takes static geometry data from sop level, and separates them into newly generated geometry containers…

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    • PDX_Street_02_05

      00:09

      from Chris Calef Added 27 0 0

      Fleeing crowd gets turned by a small detachment of soldiers. Demonstration of character interactions, using action sequences with startFrame/endFrame values defining the active part of the sequence…

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      • PDX_Street_02_010001-0393

        00:16

        from Chris Calef Added 33 0 0

        Sample "Panic in the Streets" video employing masking and selective shadowing (characters receive light when they pass through the sunlit part of the photo.)

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        • mask_testing_2

          00:04

          from Chris Calef Added 4 0 0

          First demonstration of masking, to allow actors to go "behind" elements of the scene, in this case the lamp post.

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          • chicago_02_01

            00:04

            from Chris Calef Added 23 0 0

            Second test of characters on still photo background of chicago street.

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            • chicago_01_03

              00:03

              from Chris Calef Added 34 0 0

              New leaf turned over: saving character animation from Blender with background transparency, and loading the result onto a still shot background.

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              • 161_SingleNavTest

                00:30

                from Chris Calef Added 2 0 0

                First demonstration of new system for changing on the fly between openSteer-based navigation, to avoid obstacles while traveling between goal points, and animation-driven character movements (run-to-stop…

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                • Horde01_3v

                  00:42

                  from Chris Calef Added 2 0 0

                  Okay, we temporarily misplaced our pants but the positioning bug is identified (it was scale related). This is how that last scene was supposed to play out. Each attacker follows the group leader…

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                  • Horde01v

                    00:32

                    from Chris Calef Added 32 0 0

                    Well, this one was a bit of a disappointment. We are still ironing out the kinks in the BVH import into Manuel Antonio Labs in Blender. What I had in Megamotion was the smaller group of actors running…

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                    • PALACIO PRINCIPE - VR360 - Sunrise 360

                      01:35

                      from Marco Romero Added

                      3D Scenario designed for real-time visualization. Powered by Unreal Engine, uses Interactive Mixed Reality technology combined with a customized green screen studio to transport protagonists inside…

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