1. Calm Ocean

    00:07

    from Ray Popka Added 1,345 8 1

    More development of an ocean shader. HOT displacement in sops used for curvature measurement and height-mapping, both used in shader, second layer of HOT displacement added in shader. renders decently.…

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    • :At Sea:

      01:53

      from Ray Popka Added 1,466 18 0

      Animation for VSFX448: Studio II, 2 weeks of pre-studio ocean systems R&D, 10 weeks of production. Programs used: Houdini 11, Nuke X 6.2. Ocean based on Houdini Ocean Toolkit, boat model taken…

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