1. Sharna Steel Lines Preview

    00:39

    from NudeMuse / Added

    6,514 Plays / / 3 Comments

    A preview video of Sharna's "Steel Lines" photo shoot for Nude-Muse Magazine See the full length uncensored version at www.nude-muse.com

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    • Retouching Sample - Gina Portrait

      09:00

      from Hattie Brown / Added

      2 Plays / / 0 Comments

      1 hour Photoshop editing session showing advanced beauty retouching techniques!

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      • Kimberley Bedroom Preview

        00:45

        from NudeMuse / Added

        21.2K Plays / / 3 Comments

        A preview video of Kimberley's "Bedroom" photo shoot for Nude-Muse Magazine See the full length uncensored version at www.nude-muse.com

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        • NSGNP - Pose de la charpente - Viaduc du Falleron (PRA 40+393) - 19 Février 2015

          03:38

          from Fabien DAIX / Added

          27 Plays / / 0 Comments

          MODERNISATION DES LIGNES NANTES‐ST‐GILLES‐CROIX‐DE‐VIE ET NANTES‐PORNIC DEUXIEME ETAPE _______ Pose de la Charpente du Viaduc du Falleron MACHECOUL (44) – 19 Février 2015

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          • POSE - CORE CLUB - BOLD NOTION

            02:04

            from R. Rock Enterprises / Added

            61 Plays / / 0 Comments

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            • Yoga for Your Mind and Body

              00:50

              from Capstone Publishers / Added

              19 Plays / / 0 Comments

              Release your inner guru and unleash yoga’s healing power. Relieve stress, focus your mind, and build strength. Experience this teenage practice for a healthy balanced life.

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              • Them poses

                01:35

                from KPGRAFIX / Added

                yoga poses

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                • 3 rules Łukasz Kuźma

                  00:47

                  from Wroniewicz @ WIT / Added

                  18 Plays / / 0 Comments

                  There was Disney and the golden era of Disney animations, when 12 rules of animation were established and named. Those rules were clearly explained in Ollie Johnston and Frank Thomas's book "The Illusion of Life. Disney Animation". Those rules are still a base for every kind of animator, and many of them share common ground with general design, photography, acting, etc. principles. The project was prepared to help my students get to know, and everybody to understand, what the 12 rules of animation are about. As future (motion) designers, the students were not only to animate, many of them while learning the software, but first to research, tinker with possible visualizations of the rules using only basic shapes, to check communication of their ideas by storyboarding and to check the clarity of the movements they animated with the audience. The students were given a basic setup to begin and end with: a square in the center of square canvas. The square is divided to 7 specific geometric shapes. They are the pieces of ancient chinese game TANGRAM. The pieces were to be (possibly) multiplied and translated in all dimensions, to form and act so, to briefly and clearly present a specific rule of animation. Everyone drew 3 of 12 rules to work with throughout the semester. It was adviced to think of the coherence of one's animated trio. Tangram pieces, strict color theme (black, red and white only, no shades) provides a coherence of all the animations, as well as helps the students to focus on staging and motion direction, leaving the vast possibilities of visual design aside. The guidelines were designed by Olga Wroniewicz exclusively for courses runned by her in person. Animation-interaction course is obligatory for 1st year MA students @ WSISIZ, extramural, Graphic Design, Warsaw.

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                  • 3 rules Marta Leydy

                    00:58

                    from Wroniewicz @ WIT / Added

                    8 Plays / / 0 Comments

                    There was Disney and the golden era of Disney animations, when 12 rules of animation were established and named. Those rules were clearly explained in Ollie Johnston and Frank Thomas's book "The Illusion of Life. Disney Animation". Those rules are still a base for every kind of animator, and many of them share common ground with general design, photography, acting, etc. principles. The project was prepared to help my students get to know, and everybody to understand, what the 12 rules of animation are about. As future (motion) designers, the students were not only to animate, many of them while learning the software, but first to research, tinker with possible visualizations of the rules using only basic shapes, to check communication of their ideas by storyboarding and to check the clarity of the movements they animated with the audience. The students were given a basic setup to begin and end with: a square in the center of square canvas. The square is divided to 7 specific geometric shapes. They are the pieces of ancient chinese game TANGRAM. The pieces were to be (possibly) multiplied and translated in all dimensions, to form and act so, to briefly and clearly present a specific rule of animation. Everyone drew 3 of 12 rules to work with throughout the semester. It was adviced to think of the coherence of one's animated trio. Tangram pieces, strict color theme (black, red and white only, no shades) provides a coherence of all the animations, as well as helps the students to focus on staging and motion direction, leaving the vast possibilities of visual design aside. The guidelines were designed by Olga Wroniewicz exclusively for courses runned by her in person. Animation-interaction course is obligatory for 1st year MA students @ WSISIZ, extramural, Graphic Design, Warsaw.

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