1. Mag+


    from Bonnier Added 615K 3,708 91

    This conceptual video is a corporate collaborative research project initiated by Bonnier R&D into the experience of reading magazines on handheld digital devices. It illustrates one possible vision for digital magazines in the near future, presented by our design partners at BERG. The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories. The concept uses the power of digital media to create a rich and meaningful experience, while maintaining the relaxed and curated features of printed magazines. It has been designed for a world in which interactivity, abundant information and unlimited options could be perceived as intrusive and overwhelming. The purpose of publishing this concept video is first and foremost to spark a discussion around the digital reading experience in general, and digital reading platforms in particular. Thus, we would be more than happy to hear what you have to say regarding the concept and ideas expressed in the video: the magazine reading experience, digital browsing, text versus images, as well as hear about your own digital reading experiences and thoughts. We are all ears. Follow the discussion in the Bonnier R&D Beta Lab: http://www.bonnier.com/en/content/digital-magazines-bonnier-mag-prototype For additional information, please contact Sara Öhrvall at sara [dot] ohrvall [at] bonnier [dot] se (+46 (0) 8 736 4009) or Pontus Schultz at pontus [dot] schultz [at] bonnier [dot] se Photos and screenshots are available on Flickr at: http://www.flickr.com/photos/bonnier_rd/sets/72157622918954909/ or downloadable in a zip-file here (23MB): http://dl.dropbox.com/u/302248/Bonnier_MagPlus_HiRes_Photos.zip All videos and photos from the Mag+ project are licenced under a Creative Commons Attribution-Noncommercial-Share Alike licence. This means you may use all the material, as long as you follow certain conditions. Read more about the licence here: http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en

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    • Hair Highway


      from Studio Swine Added 364K 4,860 83

      What if you could use human hair as an alternative to diminishing natural materials? Studio Swine travel along the Hair Highway to explore the hair trade and its potential as a future resource. www.studioswine.com Hair Highway is a contemporary take on the ancient Silk Road which transported not only silk but also technologies, aesthetics and ideas between East and West. Investigating the global hair industry in the Shandong province of China, Studio Swine followed the journey of the material from the people who sell their hair through to the hair merchants, markets and factories. The project documents this journey in a film and a collection of highly decorative objects. China is both the largest importer of tropical hardwood and the biggest exporter of human hair. By combining hair with a natural resin, Studio Swine has created a composite material that provides a sustainable alternative to the planet’s diminishing natural resources with an aesthetic that evokes the palettes of tortoiseshell and a grain resembling that of polished horn or exotic hardwoods. The result is a unique collection of exquisite objects inspired by the 1930’s Shanghai-deco style. As the world’s population rises, human hair is one natural resource that is increasing. Asian hair regenerates the fastest, growing 16 times more rapidly than tropical hardwoods; it is also incredibly strong - a single strand can take up to 100 grams. Hair Highway reflects on China’s relationship with the rest of the world, while exploring the idea that trade has the ability to not only transport products but also values and perceptions. Credits Concept & Design : Alexander Groves & Azusa Murakami Director / Camera : Juriaan Booij Edit : Sally Cooper Music : Titus Twelve Production support : Danful Yang & Lily Xu Links www.juriaanbooij.com http://cutandrun.com www.studioswine.com

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      • Anatomy of Apple Design


        from Transparent House Added 325K 1,553 59

        Transparent House used its visualization capabilities to create a tribute to a company they greatly admire on the occasion of the iPad release. The idea was to show a glimpse into the history of this product giant by modeling some of the innovative products they've developed in their 3+ decade history. The animation was done entirely using 3Ds Max and V-Ray render and took about 10 days to complete. Professionally done 3D visualization is the perfect tool to present concepts or new products in a beautiful, photoreal style, while creating a mood with music and conveying a message, through on-screen text or narration. This animation was an artistic exercise and not intended for commercial use. The animation is not affiliated with Apple or any third-party companies. We hope this animation will be used mainly as an educational tool for the 3d visualization or/and design industry. Update: We get a lot of comments and questions on why iMacs or iPods were not shown in the animation. The movie was done on the occasion of release of iPad. We wanted to show the products in Apple history that in our opinion were best related to the nature of the iPad. There were also time limitations - we just couldn' t get every product in. Update: This animation was completed in 2010 and doesn't include any products Apple has unveiled since then. You can follow on more news and projects from Transparent House on http://www.facebook.com/transparenthouse

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        • ILoveSketch


          from Seok-Hyung Bae Added 249K 522 34

          ILoveSketch, a 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models. The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic view rotation to improve curve sketchability, an axis widget for sketch surface selection, and implicitly inferred changes between sketching techniques. We also improve on a number of existing ideas such as a virtual sketchbook, simplified 2D and 3D view navigation, multi-stroke NURBS curve creation, and a cohesive gesture vocabulary. http://www.ilovesketch.com/ http://www.dgp.toronto.edu/~shbae/

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          • Philco PC


            from Dave Schultze Added 193K 205 25

            Original industrial design by Dave Schultze | SchultzeWORKS designstudio. For more information or to contact Dave, visit the data page http://www.schultzeworks.com/philcopc/

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            • Glassified: Ruler with transparent display to supplement physical drawing


              from anirudh Added 173K 570 17

              First Rulers made of Ivory were in use by the Indus Valley Civilization period around 1500 BC. While the digital technology has evolved a lot in past 100 years, Not much has changed in their design since past 3000 years. Glassified is one such attempt, to 'augment' such a ubiquitous tool. Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. Because the display is transparent, both the physical strokes and the virtual graphics are visible in the same plane. A digitizer captures the pen strokes in order to update the graphical overlay, fusing the traditional function of a ruler with the added advantages of a digital, display-based system. We describe use-cases of Glassified in the areas of math and physics and discuss its advantages over traditional systems. Anirudh Sharma, Lirong Liu, Pattie Maes The Ruler is embedded with -> TOLED display, Digitizer to track pen input. How to build DIY instructions on -> http://anirudh.me/2013/07/glassified-augmenting-a-traditional-ruler-with-digital-functionality/ (Coming soon)

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              • cay sofa alexander rehn


                from Alexander Rehn Added 162K 565 23

                prototype - sofa concept After an exhausting day, there is nothing better than coming home to relax in front of the fireplace, the tv or to enjoy a good book. "cay", which is a landscape for your livingroom, is able to react to these needs. The user is the protagonist, through his movement he changes the shape of the furniture. He is free to choose whether he wants to sit, lie down or relax on it with someone else. www.alexanderrehn.com

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                • A redesign of the iOS notification center


                  from we are mobile creative Added 142K 71 2

                  We thought the iOS notification center really needed a facelift. Here´s the result... Made by: Petter Andersson - @Petteurr - petter.andersson@hyperisland.se Friðgeir Torfi Ásgeirsson - @fridgeirtorfi - fridgeir.asgeirsson@hyperisland.se Jonas Jerlström - @JGJstrom - jonas.jerlstrom@hyperisland.se Mobile Creative 2015 @ Hyper Island "That was cool, where can I score more of this?!" visit www.MobileCreative.org ‪#‎MobileCreative‬

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                  • Slim - The Thinnest Wallet Ever.


                    from Supr Good Co. Added 137K 257 14

                    The Slim wallet is a super-thin, card-carrying, over-achiever. Designed for minimalists. The Slim wallet is designed for the person who hates schlepping around a bunch of unnecessary stuff in their pockets. Whether you carry 10 cards one week and then 2 cards for the weekend, the elastic design of the Slim wallet will never stretch out or lose its ability to grip your cards. And at only 3 mm, Slim is as thin as the cards in your pocket. Stay Slim, my friend. Music by Ben Hantoot - benhantoot.com (big thanks!) Design by Aaron Melander - aaronmelander.com Shop now at www.suprgood.com

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                    • Beauty Through Bamboo


                      from Turnstyle Video Added 120K 1,867 26

                      John Cho Moore grew tired of the limitations of the industrial design process and is now trying to capture the essence of design with his beautifully handmade bamboo and canvas bags. Follow John through his unique manufacturing process that challenges convention thinking about product design and the creative process.

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