1. TO UNDERSTAND IS TO PERCEIVE PATTERNS

    01:45

    from Jason Silva Added 416K 6,202 159

    Follow me on Twitter: https://twitter.com/JasonSilva @JasonSilva and @notthisbody Special thanks to filmmaker/photographer Rob Whitworth for allowing a clip from his video (https://vimeo.com/32958521) to be featured. Check out his website: www.robwhitworth.co.uk My videos: Beginning of Infinity - http://vimeo.com/29938326 Imagination - http://vimeo.com/34902950 INSPIRATION: The Imaginary Foundation says "To Understand Is To Perceive Patterns"... Albert-László Barabási, think about NETWORKS: “Networks are everywhere. The brain is a network of nerve cells connected by axons, and cells themselves are networks of molecules connected by biochemical reactions. Societies, too, are networks of people linked by friendships, familial relationships and professional ties. On a larger scale, food webs and ecosystems can be represented as networks of species. 'For decades, we assumed that the components of such complex systems as the cell, the society, or the Internet are randomly wired together. Steven Johnson, author of Where Good Ideas Come From, writes about recurring patterns and networks: “Coral reefs are sometimes called “the cities of the sea”, and we need to take the metaphor seriously: the reef ecosystem is so innovative because it shares some defining characteristics with actual cities. These patterns of innovation and creativity are fractal: they reappear in recognizable form as you zoom in and out, from molecule to neuron to pixel to sidewalk. Whether you’re looking at original innovations of carbon-based life, or the explosion of news tools on the web, the same shapes keep turning up... when life gets creative, it has a tendency to gravitate toward certain recurring patterns, whether those patterns are self-organizing, or whether they are deliberately crafted by human agents” “Put simply: cities are like ant colonies are like software is like slime molds are like evolution is like disease is like sewage systems are like poetry is like the neural pathways in our brain. Everything is connected. "...Johnson uses ‘The Long Zoom’ to define the way he looks at the world—if you concentrate on any one level, there are patterns that you miss. When you step back and simultaneously consider, say, the sentience of a slime mold, the cultural life of downtown Manhattan and the behavior of artificially intelligent computer code, new patterns emerge.” Geoffrey West, from The Santa Fe Institute, "...Network systems can sustain life at all scales, whether intracellularly or within you and me or in ecosystems or within a city.... If you have a million citizens in a city or if you have 1014 cells in your body, they have to be networked together in some optimal way for that system to function, to adapt, to grow, to mitigate, and to be long term resilient." Author Paul Stammetts writes about The Mycelial Archetype: He compares the mushroom mycelium with the overlapping information-sharing systems that comprise the Internet, with the networked neurons in the brain, and with a computer model of dark matter in the universe. "Adrian Bejan takes the recurring patterns in nature—trees, tributaries, air passages, neural networks, and lightning bolts—and reveals how a single principle of physics, the Constructal Law, accounts for the evolution of these and all other designs in our world. Everything—from biological life to inanimate systems—generates shape and structure and evolves in a sequence of ever-improving designs in order to facilitate flow. River basins, cardiovascular systems, and bolts of lightning are very efficient flow systems to move a current—of water, blood, or electricity. Geoffrey WEST on The sameness of organisms, cities, and corporations: http://blog.ted.com/2011/07/26/qa-with-geoffrey-west/ Stephen Johnson’s LONG VIEW http://www.nytimes.com/2006/10/08/magazine/08games.html?pagewanted=all http://dumbofeather.com/blog/post/on-slime-molds-and-sewage-steven-johnson-s-origin-of-the-idea/ http://www.guardian.co.uk/science/2010/oct/19/steven-johnson-good-ideas?cat=science&type=article A collaboration of /Jason Silva and /Notthisbody incorporating: /Aaron Koblin /entpm /Andrea Tseng /Genki Ito /ItoWorld /Dominic /Cheryl Colan /TheNightElfik /Paulskiart /Grant Kayl /blyon /resonance /gtAlumniMag /Katie Armstrong /Page Stephenson /Jesse Kanda /Jared Raab /Angela Palmer /elliottsellers /flight404 /Pedro Miguel Cruz /Takuya Hosogane /kimpimmel /Rob Whitworth **and some original animations from Tiffany Shlain's film CONNECTED: An Autoblogography about Love, Death & Technology // music is Clint Mansell's "We're going home" from Moon Soundtrack. Buy it on iTunes!

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    • Rendezvous - The Murf

      03:40

      from Scott Benson Added 220K 4,173 155

      A story about growing up in the universe. A music video for the band Rendezvous, made February-March 2011. They pretty much gave me carte blanche to do whatever I wanted to do, and this is what came out. A long write up about it may be found here. You might find it interesting. http://bombsfall.blogspot.com/2011/09/post-mortem-murph.html An interview with Motionographer may be found here: http://motionographer.com/features/scott-benson-rendezvous-the-murph-interview/ An interview with The Atlantic may be found here: http://www.theatlantic.com/video/archive/2011/10/from-spear-hunting-to-space-travel-a-music-video-about-evolution/246814/ A loooong blog post answering a bunch of technical and how-to questions can be found here: http://bombsfall.blogspot.com/2011/10/making-things-long-awaited-how-to-post.html Add me on twitter/facebook to stay up on goings-on and future projects. The links to both are at my blog or my site. Check out Rendezvous. They are super rad. http://www.rendezvousmusic.co.uk/ The Murph single with a bunch of awesome remixes and the video may be found here: http://itunes.apple.com/us/album/the-murf-video-version-remixes/id467367131 I'm always up for freelance work, be it for agencies, studios, bands or whoever. Drop me a line at mrscottbenson at gmail.com.

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      • Ants, Gods and Dinosaurs

        03:10

        from Simolab-Creative AV Added 6,667 549 87

        Construction. Transience. Progress. Conservationist’s nightmare, futurist’s dream. Histories ancient and modern conflict and converge. The squeaking screeching belts of mechanical motion, dinosaurs across the skyline, synchronous rhythm of men at work. After hours the site is empty, eerie. Ageless ghosts and Gods watch and whisper. Another new iconic structure emerges. Overcrowding. Suffocation. Video by Simona Piantieri Sound and Music by Mesh Jo Hutton and Roy Dodds Video length 00:03:09 95% of the video has been shot in stop motion. FAN PAGE: http://www.facebook.com/pages/London-United-Kingdom/Simolab-Creative-AV/334205980764

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        • Yoka

          08:15

          from Mall Added 60.1K 447 39

          I worked on my commissioned Yoka toy for my client Brenda. The Yoka Toy named "Xiong Mao Bao Bao", which means panda baby in mandarin chinese. It's pronounced "shong" with a long "o" sound. I filmed this video with my camera Panasonic GF1 + Lumix 20mm f/1.7 + Nikkor 50mm f/1.8 (handheld & tripod) and Nokton 50mm f/1.1 (tilt-hand by my hands -last video scene). For editing the movie, I used iMovie. The song "Inside my Mind" (Blue Skies) by Groove Armada. Please visit my art blog to read more information about Yoka http://nnayam.blogspot.com/ Enjoy viewing!

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          • Progress

            02:56

            from 144 Added 1,873 115 34

            Largely inspired by Rob Chiu and Chris Hewitt's titles for OFFF New York 2007. (I chose to do something different with the sound/music though, and the visual material is more homogenous/limited, it was all shot on one day, in more or less the same location). Shot in Birmingham, UK March 2013 Photography: Alan Dolhasz and Ed Lawes Sound recordist: Alan Dolhasz (some camera sound was used too, but layered on top of better quality audio). Music/Sound Post Production: Ed Lawes Editing/Grading/Graphics: Ed Lawes Produced by Alan Dolhasz and Ed Lawes for 144 Picture, Sound & Music ©2013 1-4-4.com

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            • Haiku - v1.1

              00:18

              from Blake Whitman Added 1,954 44 31

              For the Video Haiku project: http://www.vimeo.com/forums/topic:4778 Structure: 5 seconds, 7 seconds, 5 seconds Write your own Haiku, or use someone else's (make sure to credit!) Only ambient sound. Either speak the words or title them in the video. Tag with 'Vid Haiku'

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              • Ants, Gods and Dinosaurs

                03:11

                from Simona Piantieri Added 1,090 145 28

                Construction. Transience. Progress. Conservationist’s nightmare, futurist’s dream. Histories ancient and modern conflict and converge. The squeaking screeching belts of mechanical motion, dinosaurs across the skyline, synchronous rhythm of men at work. After hours the site is empty, eerie. Ageless ghosts and Gods watch and whisper. Another new iconic structure emerges. Overcrowding. Suffocation. Video by Simona Piantieri Sound and Music by Mesh Jo Hutton and Roy Dodds Video length 00:03:09 95% of the video has been shot as sequential photography.

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                • Action test Progress Reel

                  02:00

                  from Tikumporn Teepapal Added 3,832 363 22

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                  • Animation Mentor - Class 3

                    00:28

                    from Hjalti Hjálmarsson Added 26.2K 196 21

                    Animation Mentor Class 3 - "Advanced Body Mechanics" Student Hjalti Hjálmarsson Mentor Kenny Roy Date March 2012 Props Portal Gun - 'GamerFreaq' (blendswap.com) Companion Cube - 'GamerFreaq' (blendswap.com)

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                    • RenderMan for 3dsmax - Work in progress 01

                      12:30

                      from Mahmoud Hisham Added 12.1K 163 20

                      So, briefly this is the biggest project I've been working on for implementing RenderMan to 3dsmax .. this in a non-official plugin it's just an individual work with +3000 line of code in 3dsmax SDK for more details kindly visit the project topic over here : http://3dtd.blogspot.com/2015/07/renderman-for-3dsmax-work-in-progress-01.html feel free to contact me over : Email :: Mahmoud.Hiisham@gmail.com Phone :: +201110184790 I hope you enjoy it, and wait for the next implemented features.

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