1. Camera Mapping

    00:16

    from Benjamin Duval / Added

    52 Plays / / 0 Comments

    Camera Mapping School project (ESMA) Autodesk Maya 2015 / Adobe Photoshop CS6 / The Foundry Nuke Original concept art by Eytan Zana : artstation.com/artwork/outpost-55149306-5fee-4954-a27c-9a3aa7418de7

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    • Video Bleep at Burning Man 2013

      03:10

      from vermin street / Added

      1,148 Plays / / 1 Comment

      Video Bleep is a mobile "full-dome" video/art installation, housed inside a 30ft diameter dome tent. Three projectors are perched on 15ft tripods outside the dome, and rear-project onto the dome's skin. The visuals are visible from the outside (whether passing by or sitting on a bench) as well as from the inside, where can be found the fully immersive and interactive experience. Inside, the audience can rest on our benches, stare at the ceiling, and be engulfed by undulating video. On the inside is also a 5ft joystick, which viewers/participants/the audience can move and trigger to manipulate the video. The visual art seen in this short is all designed by our team of developers. Generative programs such as Whorld, Cortex, Grainmarch, and KFM are featured heavily in our display, as is content created and curated by video artists. Radome is our custom-designed software used to map the video to the dome's sphere. This project was designed (based on early prototypes), fundraised, and built over the course of 2012-2013 and culminated in display at Burning Man 2013. Video Bleep will show again at Boston's First Night 2014. Future iterations will evolve onward. (This video edited by Nicole Barron.)

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      • Video Bleep at Burning Man 2013 (Teaser)

        01:08

        from Dewb / Added

        143 Plays / / 0 Comments

        I recorded a solid half-hour of footage throughout the week of participants controlling the Video Bleep interactive thirty-foot, 360-degree video dome. Here's 1:08 of it. UPDATE: Full video here: http://vimeo.com/82147880 http://projectvideobleep.com

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        • Grainmarch first test

          01:14

          from Dewb / Added

          108 Plays / / 0 Comments

          FFGL plugin based on Shadertoy shaders by Syntopia and Kali. Plugin running in Resolume, piped into Radome for display on the Video Bleep immersive video dome. More about Video Bleep: http://projectvideobleep.com https://www.facebook.com/videobleep Inspirations: Menger Journey by Syntopia https://www.shadertoy.com/view/Mdf3z7 The Inversion Machine by Kali https://www.shadertoy.com/view/4dsGD7

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          • Encanti in the Video Bleep immersive video dome, 8/3/2013

            03:49

            from Dewb / Added

            42 Plays / / 0 Comments

            A few cameraphone-captured minutes of Encanti's set at the Video Bleep: Prepare for Launch event on August 3, 2013. Czargb on visuals. More about Video Bleep: http://projectvideobleep.com http://facebook.com/videobleep

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            • Immersive dome calibration at Video Bleep: Prepare for Launch 8/3/13

              00:52

              from Dewb / Added

              117 Plays / / 0 Comments

              A quick iPhone tour of the Video Bleep 30' immersive projection dome immediately after calibration, before the dance floor got too crowded. Shot on an iPhone at our Prepare for Launch event on Saturday, August 3rd. Encanti playing to a packed house later in the evening: https://vimeo.com/72309912 Even more videos: https://www.facebook.com/videobleep

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              • 3GS IT: National Weather Service Tweetour #nwstu

                08:26

                from Ross LaRocco / Added

                75 Plays / / 1 Comment

                Grand Tour & Tweetup in the National Weather Service building in Green Bay, Radome, and launching a weather balloon. Thanks to Jeff Last (@jefflast), Tim Florek (@tvorse), and Karen Buckoski (@KarenRedShoesPR) for tweeting this all together. Thanks to Tami Pederson (@TamiAtVCConnex) for setting us up at HuHot afterwards.

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