1. Space Pyramid Rise- V2 WIP - FX Project

    00:14

    from NiallHornVFX / Added

    31 Plays / / 1 Comment

    Just wanted to show this WIP/Close to final comp of my "Space Pyramid Rise" Project from Early January this year, Now V2. I have been re rendering/comping passes of it, for a special purpose and wanted re work as much as I could. The Spray I dont have the sim data for so I could not get the specular I was wanting on it due to no normals. (Note the ocean displacement is static in this comp!). New Ocean Shader, New Lighting. But Maybe if I get time I could fully re do it in the future with my Fluid Skills i've learnt since this was sim'd last Decemeber! RealFlow, 3DS Max, VRay Do not Duplicate. Thanks - Niall

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    • Inverted Shattering

      00:10

      from Dimitris Kapiniaris / Added

      6 Plays / / 0 Comments

      Results from a series of tests on shattering geometry.

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      • MassFX Simulation test

        00:06

        from Zafer Ercevik / Added

        237 Plays / / 0 Comments

        I used rayfire to break the chain into chunks then simulated with massFX. Rendered in Vray, Composited in Nuke.

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        • Dynamics Demolition

          00:17

          from Petar Tsonev / Added

          14 Plays / / 0 Comments

          VFS dynamics assignment.

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          • max preview dump

            02:35

            from Lukas K. / Added

            139 Plays / / 0 Comments

            I've made a short edit of my 3dsmax/preview folder. A lot of random stuff from 2012-2014. Song:Lovesick Teenagers - Bear in Heaven

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            • SFX Reel - Picture Front

              01:24

              from Picture Front / Added

              2,479 Plays / / 3 Comments

              a showreel demonstrating the latest sfx-work from Picture Front - http://www.picturefront.de - includes commercial work and inhouse projects: - fluidsimulation (fire, smoke, liquid, cloth, rigid- and softbody) - particle - sfx - visual effects (vfx) done with: Autodesk 3dsMax Realflow Fume Rayfire rendered with krakatoa vray mental ray finished with Adobe After Effects Premiere Fusion sound by selcuk torun - http://www.torunmusic.de/ Picture Front - Visual Effects Studio - 3D, CGI & VFX Munich and Hamburg http://www.picturefront.de - http://www.twitter.com/picturefront - http://www.facebook.com/picturefrontgermany

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              • RayFire Bricks modifier promo

                01:52

                from mir-vadim / Added

                494 Plays / / 1 Comment

                New Bricks modifier in RayFIre 1.66 allows you to fragment your geometry to bricks. More info on http://rayfirestudios.com/feature/bricks

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                • RayFire Bricks modifier overview

                  21:04

                  from mir-vadim / Added

                  526 Plays / / 1 Comment

                  New Bricks modifier in RayFIre 1.66 allows you to fragment your geometry to bricks. More info on http://rayfirestudios.com/feature/bricks

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                  • CG explosions - R&D compilation

                    01:00

                    from Marck Busch / Added

                    413 Plays / / 3 Comments

                    This is an updated version of my previously uploaded "Fire & explosions" compilation which you can watch here: https://vimeo.com/129903125 I have incrementally increased the grid resolution and adjusted the discharge as well as the particle system. The focus is only on the explosions. So the destruction of the bunker is only provisional. Music: Cryptex - Slay it by G|HøStRa¥Da ® (re-edit) (no re-upload without permission, do not duplicate.)

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                    • Car Crash RnD

                      00:08

                      from Rich / Added

                      2,170 Plays / / 6 Comments

                      This is a car crash RnD i did within 2 days last week. I have done wooden gate fractures before but i wanted to do a complete car crash shot. This was complete done in 3ds max. The wooden gate and some props were fractured using Rayfire. Car and the metal drum (one of the props) deformation was done manually using the awesome FFD modifier. And then some extra debris were added using P-flow. Critics are most welcome. To know more and for the breakdown of the project check out my cgsociety project : http://richmat.cgsociety.org/art/autodesk-3ds-max-rayfire-fx-mental-rnd-p-flow-fracture-car-crash-deformation-animation-dynamics-3d-1285059

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