1. Moving Gears Prototype

    00:08

    from Amber Alexander Added 22 0 0

    This was a quick test at wire parameters in 3DS Max and the new Autodesk Raytracer. There's a bit of lag on the video as I rendered it at 25fps but output the video as twice it's length…

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    • Monte Carlo Path Tracing

      00:49

      from Linus Fredriksson Added

      Images generated with a simple Monte Carlo Path Tracer written in c++. The path tracer loads .obj files and can render materials that are diffuse, reflective, refractive, or mixes of the three. The…

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      • Part 1 ~ Create a 3-D, Rubik’s Cube from Scratch

        11:03

        from Marty Geller Added 0 0 0

        Photoshop CC 2015 tutorial in 2 parts showing how to create a 3-D, Rubik’s Cube from Scratch!

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        • Part 2 ~ Create a 3-D, Rubik’s Cube from Scratch

          10:23

          from Marty Geller Added 0 0 0

          Photoshop CC 2015 tutorial in 2 parts showing how to create a 3-D, Rubik’s Cube from Scratch!

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          • Thinking Particles 6 - Raytracer TD Tool

            02:25

            from Fabian Added 674 32 0

            Hey guys, here is my version of Raytracing in Thinking Particles 6. You can get the file here: http://www.fumefx-training.com/training/RayTracer_Fab_Max2013_TD_Tool_v001.rar It's a lot of fun…

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            • Ray tracer for BART: A Benchmark for Animated Ray Tracing

              00:25

              from chang Added 19 0 0

              This is an animation rendered by my multi-thread ray tracer.

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              • GPU Pathtracer with textures

                03:00

                from Tony Ambles Added 484 14 2

                Hi! I added textures and depth of field some time ago but I didn't have time to make a video, so here it is a quick one with some models I found on the web. Running at 1280x800 with a humble…

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                • Gpu pathtracer

                  02:00

                  from Tony Ambles Added 404 14 0

                  Hi!, this is a test of a pathtracer for GPU I've been developing. OpenCL Resolution: 1280x800 GPU: GTX 670 Next step, textures! :)

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                  • C++ Raytracer

                    00:08

                    from Jake Wisdom Added 19 0 0

                    The C++ raytrace renderer I wrote as an undergraduate at Hampshire College

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                    • ray_t #9

                      00:20

                      from Tivins Added 16 0 0

                      Basic Global illumination with debug informations. Points are taken randomly every 30 frames. Green lines are normals. Gray lines and cross are rays and collisions impacts.

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                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."