1. "Cdak" by Quite & Orange (party version)

    04:53

    from Mitch Bucanon Added 47.7K 1,046 27

    "Cdak" by Quite & Orange (party version) 1st place at Chaos Construction 2010 event in the PC demo category. Grab the 4k (4079 bytes) file to see this jewel running realtime on your…

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    • Temple (remastered)

      01:40

      from subBlue Added 45.2K 630 26

      A fractally grown alien temple. Remastered animation with a new audio soundscape from Laurie Peters, aka The Formula

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      • SmallLuxGPU 1.6 Blender 2.5 Exporter

        10:08

        from David Bucciarelli Added 24.7K 79 25

        SmallLuxGPU is a LuxRays (http://www.luxrender.net/wiki/index.php?title=LuxRays) demo and a http://www.LuxRender v0.8 "proof of concept" (http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time…

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        • Rhombic Frame (10/12)

          01:00

          from subBlue Added 35.6K 804 18

          One of twelve looping 3D fractal animations created for a 147 screen installation at L'Eclaireur in Paris in the summer of 2011. No audio. See the full set at subblue.com/blog/2012/01/06/leclaireur

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          • Physically-Based Real-Time Lens Flare Rendering (SIGGRAPH 2011 Paper)

            02:30

            from al. et Hullin et al. Added 40.5K 307 18

            New: Find the paper and full BibTeX entry on http://www.mpi-inf.mpg.de/resources/lensflareRendering Lens flare is caused by light passing through a photographic lens system in an unintended way.…

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            • SmallLuxGPU v1.6 (OpenCL)

              10:23

              from David Bucciarelli Added 32K 65 17

              SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time…

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              • 29: How a ray tracer works

                19:30

                from Paul smith Added 2,538 49 15

                I googled "raytracing" at the weekend, and found out how these kind of renderers usually work. With that in mind, I managed to get the basics working. Here I show how the method differs…

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                • Window Well (12/12)

                  01:55

                  from subBlue Added 45.4K 642 12

                  One of twelve looping 3D fractal animations created for a 147 screen installation at L'Eclaireur in Paris in the summer of 2011. No audio. See the full set at subblue.com/blog/2012/01/06/leclaireur

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                  • Spherical Harmonics in ICE

                    04:21

                    from Vladimir Jankijevic Added 3,386 120 11

                    This video demonstrates the results of an implementation of Spherical Harmonics as C++ ICE nodes in Softimage. The implementation is based on the paper by Robin Green of SCEA – Spherical Harmonic…

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                    • Glimpse test 003

                      07:31

                      from Max Liani Added 3,173 52 10

                      Glimpse is an experimental interactive raytracer renderer I am developing for passion. My goal is to provide a useful lighting tool to my lighting department to overcome the strong limitations of…

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