1. Installation tutorial: YafaRay 0.1.2 + Blender 2.62

    02:02

    from YafaRay / Added

    56.8K Plays / / 2 Comments

    Thanks to Olaf!

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    • "Cdak" by Quite & Orange (party version)

      04:53

      from Mitch Bucanon / Added

      45.9K Plays / / 27 Comments

      "Cdak" by Quite & Orange (party version) 1st place at Chaos Construction 2010 event in the PC demo category. Grab the 4k (4079 bytes) file to see this jewel running realtime on your pc : http://pouet.net/prod.php?which=55758 THIS IS NOT MY WORK, FOR ANY COMMENT/OFFER PLEASE ASK THEIR AUTHORS : http://www.vimeo.com/user1470568 Here is the FINAL version which Unc (one of the creators of the original demo) would obviously like people to watch first : http://www.vimeo.com/15138486

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      • Physically-Based Real-Time Lens Flare Rendering (SIGGRAPH 2011 Paper)

        02:30

        from al. et Hullin et al. / Added

        35.7K Plays / / 26 Comments

        New: Find the paper and full BibTeX entry on http://www.mpi-inf.mpg.de/resources/lensflareRendering Lens flare is caused by light passing through a photographic lens system in an unintended way. Often considered a degrading artifact, it has become a crucial component for realistic imagery and an artistic means that can even lead to an increased perceived brightness. So far, only costly offline processes allowed for convincing simulations of the complex light interactions. In our SIGGRAPH 2011 paper, we present a novel method to interactively compute physically-plausible flare renderings for photographic lenses. The underlying model covers many components that are important for realism, such as imperfections, chromatic and geometric lens aberrations, and antireflective lens coatings. Various acceleration strategies allow for a performance/quality tradeoff, making our technique applicable both in real-time applications and in high-quality production rendering. This video is distributed under a Creative Commons license, creativecommons.org/licenses/by/3.0/ Please attribute the work by citing our article: Matthias B. Hullin, Elmar Eisemann, Hans-Peter Seidel, Sungkil Lee: Physically-Based Real-Time Lens Flare Rendering. In: ACM Transactions on Graphics, Vol. 30 (4), 2011 (Proc. SIGGRAPH).

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        • Window Well (12/12)

          01:55

          from subBlue / Added

          33K Plays / / 12 Comments

          One of twelve looping 3D fractal animations created for a 147 screen installation at L'Eclaireur in Paris in the summer of 2011. No audio. See the full set at subblue.com/blog/2012/01/06/leclaireur

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          • SmallLuxGPU v1.6 (OpenCL)

            10:23

            from David Bucciarelli / Added

            31.7K Plays / / 17 Comments

            SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time sequences were recorded on a i7 860 + HD5870 + HD5850 at the resolution of 800x450. Off-line sequences were rendered with a i7 860 + HD5870 + HD5850 at the resolution of 1280x720. SmallLuxGPU and LuxRays are released under GPL license and the sources are available here http://src.luxrender.net/luxrays/. Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration).

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            • Temple (remastered)

              01:40

              from subBlue / Added

              28.7K Plays / / 24 Comments

              A fractally grown alien temple. Remastered animation with a new audio soundscape from Laurie Peters, aka The Formula

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              • Rhombic Frame (10/12)

                01:00

                from subBlue / Added

                27.1K Plays / / 18 Comments

                One of twelve looping 3D fractal animations created for a 147 screen installation at L'Eclaireur in Paris in the summer of 2011. No audio. See the full set at subblue.com/blog/2012/01/06/leclaireur

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                • SmallLuxGPU 1.6 Blender 2.5 Exporter

                  10:08

                  from David Bucciarelli / Added

                  24.1K Plays / / 25 Comments

                  SmallLuxGPU is a LuxRays (http://www.luxrender.net/wiki/index.php?title=LuxRays) demo and a http://www.LuxRender v0.8 "proof of concept" (http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time sequences were recorded on a i7 860 + HD5870 + HD5850 at the resolution of 1920x1200. SmallLuxGPU and LuxRays are released under GPL license and the sources are available here http://src.luxrender.net/luxrays/. Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration: http://www.luxrender.net/forum/viewtopic.php?f=34&t=4277). SLG Blender 2.5 Exporter can be downloaded from this forum thread: http://www.luxrender.net/forum/viewtopic.php?f=34&t=4296 More information about how to enable SLG Exporter Live mode can be found on this thread: http://www.luxrender.net/forum/viewtopic.php?f=34&t=4078 NOTE: it seems that the complete Audi R8 scene has been designed by sentinel_ (http://blenderartists.org/forum/showthread.php?t=187782) and only the tyres where designed by Andrew Price. I'm really sorry for the error.

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                  • Tree Ball (11/12)

                    01:00

                    from subBlue / Added

                    21.9K Plays / / 2 Comments

                    One of twelve looping 3D fractal animations created for a 147 screen installation at L'Eclaireur in Paris in the summer of 2011. No audio. See the full set at subblue.com/blog/2012/01/06/leclaireur

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                    • SmallLuxGPU v1.5 (OpenCL)

                      09:58

                      from David Bucciarelli / Added

                      17.7K Plays / / 4 Comments

                      SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL). Real-time sequences were recorded on a i7 860 + HD5870 + HD5850 at the resolution of 800x450. Off-line sequences were rendered with a i7 860 + HD5870 + HD5850 at the resolution of 1280x720. SmallLuxGPU and LuxRays are released under GPL license and the sources are available here http://src.luxrender.net/luxrays/. Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration).

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