1. QuickE Tutorial: 2.5d Relighting in Nuke using RGB passes.


    from Marko Vukovic / Added

    12.9K Plays / / 10 Comments

    Relight a color pass in nuke by using a normals pass and point position pass generated from any 3D package. I'm using EXR images to encode both positive and negative values for normals and point positions, so make sure when you render from any 3D package to use 32 bit or floating point data. The color pass is simply a constant shader with a texture map applied. Nuke 6.2 should come standard with relight as a plugin. If you don't have the relight plugin for nuke download it from here: http://lowrez.marklowne.com/relightnuke.html also try here: http://www.nukepedia.com/gizmos/gizmo-downloads/other/relight/

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    • Rotoscoping, Relighting, Camera Projection


      from Hamed Bank / Added

      944 Plays / / 9 Comments

      I used Mocha pro for rotoscoping the character then keying and relighting the CH with Nuke, I create matte painting whit Photoshop and use 3D max and Nuke for camera projection

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      • GradientShop: A novel approach to image and video processing


        from pro / Added

        12K Plays / / 6 Comments

        GradientShop is a new way for graphics programmers to define image and video filters. Instead of simply writing a function that processes the input pixel colors, the framework also allows the programmer to process the input pixel gradients (i.e., differences between pixel neighbors). This simple shift in the filter paradigm allows the creation of powerful image processing applications with very few lines of codes. Each filter in this video was written using less than 200 lines of C++ code when using the GradientShop API. To demonstrate the utility of our framework we have developed, or improved, several image processing applications, which include: # Saliency sharpening # Painterly rendering # Deblocking # Video deflickering # Image relighting # And sparse data interpolation (e.g., colorization) You can see higher resolution results and get more information regarding GradientShop on the project website: www.GradientShop.com

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        • Secret Underwater Complex


          from Jerry A. Smith, Ph.D. / Added

          200 Plays / / 4 Comments

          Created in NukeX - 3D track background plate, multilayer composite with relighting.

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          • FumeFX RGB lighting test


            from dziga kaiser / Added

            1,179 Plays / / 4 Comments

            This video shows a FumeFX simulation with RGB lighting for more lighting control in Nuke. As it's standard in many studios I wanted to try this workflow myself :). In theory, when you cleverly set the lights and render 16 or 32bits per channel you could completely relight the simulation without a need to render it again. I'm going to do some more testing with these kind of setups when I have some time left. Any tips and tricks are very welcome!

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            • 2.5D Relighting in Blender : Irradiance Environment Maps with 9 coefficients


              from François Tarlier / Added

              1,978 Plays / / 3 Comments

              approach based on "An Efficient Representation for Irradiance Environment Maps" paper. This is not final render, just the environment pass Checkout http://www.francois-tarlier.com/blog/index.php/2010/04/2-5d-relighting-in-compositing-with-blender-using-spherical-harmonics/ for more information

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              • Screen replacement + relighting


                from NachtWerk VFX / Added

                265 Plays / / 2 Comments

                My daughter was the victim of another test using Blender Tomato branch. The screen of the iPad was replaced with some footage and the crib was relighted a bit to match the footage

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                • ft-SSIBL Pixel Bender shader for After Effects


                  from François Tarlier / Added

                  1,477 Plays / / 2 Comments

                  ft-SSIBL is a screen space shader for After Effects which let you do some 2.5D relighting. It does work pretty fast, and only use a normal map and HDR map. For more information & download it checkout my post about it : http://www.francois-tarlier.com/blog/index.php/2010/06/pixel-bender-ft-ssibl-shader-for-after-effects

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                  • aaOp (anti-aliasing), normalOp and 2.5D glossy shader, Escher for Nuke (Teaser 2 pt. 3)


                    from artixels / Added

                    1,565 Plays / / 2 Comments

                    This video concludes our Teaser 2 of Escher for Nuke ( Part 1: vimeo.com/artixels/escher201, Part 2: vimeo.com/artixels/escher202 ) 1. aaOp - morphological anti-aliasing for unfiltered 2.5D passes 2. normalOp - normal vector processor 3. glossy - 2.5D IBL glossy shader

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                    • 03 Point Position & Normal Passes / NUKE 7 - Relighting Workflow


                      from Helge Maus / pixeltrain / Added

                      660 Plays / / 2 Comments

                      NUKE 7 - Relighting Workflow - Tutorial 03 von 06 - In dieser Tutorial-Reihe zeigt Helge Maus / pixeltrain den Aufbau und die Verwendung von ReLighting-Funktionaliäten von NUKE 7 in Zusammenarbeit mit CINEMA 4D R15. Die hier gezeigten Techniken können problemlos auch in anderen 3D-Applikationen nachvollzogen werden. Wollen Sie mehr lernen? Dann finden Sie auf dieser deutschsprachigen Trainings-DVD alles, was Sie brauchen: Nuke 7 / NukeX 7 - Fast Forward >> von Helge Maus / pixeltrain ISBN: 978-3-9503459-0-2 Preis: 34,90 Euro Plattform: Win, Mac, Linux Medium: 2x DVD-ROM Mehr Informationen auf: pixeltrain.de/de/dvd-nuke-7-fast-forward

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