1. Postgenie

    00:47

    from Outpost Pictures Added 37 0 0

    Postgenie, a new web-based post-production tool that makes use of an innovative a la carte approach to post-production needs. postgenie.tv

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    • DMP_Public_Demoreel_SB_2015

      01:26

      from Sara Brusco Added 12 1 0

      These are all personal projects. The first is "day for night". This is an exercise I did. To see more of my works, please visit my Behance portfolio here: https://www.behance.net/Sara_Brusco Software used: Adobe Photoshop, Adobe After Effects

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      • DMP "Day for Night" - Making Of

        00:25

        from Sara Brusco Added 8 0 0

        Breakdown of my "Day for Night" DMP. This is a personal project. Visit my online Behance portfolio to see this https://www.behance.net/gallery/27546619/RELighting-Day-for-Night-DMP and other works. Thanks so much!

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        • Underwater with breakdown

          01:10

          from Yannick Lampasona Added 52 1 0

          Student work on the underwater theme

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          • Sneak Peek: Building a Custom Re/RimLighter Tool in NUKE

            01:07

            from Digital-Tutors Added

            See more: digitaltutors.com In this NUKE tutorial, we'll learn how to create an advanced Relighting and Rim lighting tool. We'll be using traditional gizmo techniques, rendered EXR passes, as well as advanced Python coding. By the end of the NUKE training you'll have a fully featured lighting tool that will be very helpful on many projects!

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            • Coming Home - First Live-Action Light-Field Movie from Fraunhofer IIS

              02:16

              from Fraunhofer IIS Added 91 0 0

              In a joint project with the experts of Fraunhofer IIS and the Audiovisual Media and Electronic Media department of the Stuttgart Media University tested in a live-action shot called “Coming Home” the potential, hurdles and requirements of a professional production workflow and working on set and in post-production with multi-camera sequences.

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              • Delta Voxel Cone Tracing

                02:27

                from Tobias Alexander Franke Added 9 0 0

                Presented at ISMAR 2014. Delta Voxel Cone Tracing is a method to adapt real background images with changes in lighting from synthetic augmenting objects. http://www.tobias-franke.eu/publications/franke14dvct/

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                • Interactive Relighting of Arbitrary Rough Surfaces

                  02:09

                  from Tobias Alexander Franke Added 5 1 1

                  Presented at SIGGRAPH 2014 Posters. Using voxel cone tracing on the extracted delta between real and synthetic light. Delta Voxel Cone Tracing can relight arbitrary rough surfaces to accommodate for the change in illumination due to the synthetic object. http://www.tobias-franke.eu/publications/franke14irars/ http://dl.acm.org/citation.cfm?id=2614225

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                  • Delta Light Propagation Volumes for Mixed Reality

                    03:49

                    from Tobias Alexander Franke Added 3 0 0

                    Presented at ISMAR 2013. Delta Light Propagation Volumes are used to extract and map the change in illumination caused by a virtual object inserted into a real scene. Regular LPVs are used to relight the object with indirect bounces from real objects. http://www.tobias-franke.eu/publications/franke13dlpv/

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                    • Near-Field Illumination for Mixed Reality with Delta Radiance Fields

                      01:52

                      from Tobias Alexander Franke Added 5 1 0

                      Presented at SIGGRAPH 2013 Posters. A modification of Light Propagation Volumes to extract and map the change in illumination caused by a virtual object inserted into a real scene. http://www.tobias-franke.eu/publications/franke13drf/ http://dl.acm.org/citation.cfm?id=2503468

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