1. Lezione Registrata 3D Studio Max

    03:50:32

    from IPSConsulting Added 252 0 0

    Lezione registrata di 3D Studio Max con IPS Consulting

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    • houdini rendering lesson 03

      03:12:20

      from Alexey Mazurenko Added 1,608 28 1

      I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures…

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      • houdini rendering lesson 02

        03:06:51

        from Alexey Mazurenko Added 3,619 90 3

        I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures…

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        • houdini rendering lesson 06

          03:03:30

          from Alexey Mazurenko Added 1,427 50 0

          I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures…

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          • houdini rendering lesson 04

            02:57:21

            from Alexey Mazurenko Added 1,225 45 0

            I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures…

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            • houdini rendering lesson 07

              02:42:30

              from Alexey Mazurenko Added 1,752 60 0

              I recorded these lectures for students in the summer of 2010. A lot of things have changed since then, but I think they may still be interesting for people who study Houdini. Basically, these lectures…

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              • Lecture 5: More complex geometries. CSGs. Textures and Bitmaps. Shaders. Normals. Ambient light. Anti-aliasing

                02:36:54

                from Raytracing course FMI/SU Added 211 0 0

                Lecture 5 from 08.11.2013 • Intersections with more complex geometries - Sphere - Cube - Constructive Solid Geometries (CSGs), a.k.a. "Boolean operations" • Shaders and…

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                • Lecture 13: Realtime ray tracing. Parallelisation

                  02:31:45

                  from Raytracing course FMI/SU Added 64 0 0

                  Lecture 13 from 17.01.2014 Contents: • Real time ray tracing • Optimizations - Compiler flags - SSE - x86/x64 - coding improvements - profiling - profile-guided optimizations • Parallelisation -…

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                  • Lecture 10: Heightfields. Non-point lights. Depth of field.

                    02:31:39

                    from Raytracing course FMI/SU Added 44 0 0

                    Lecture 10 from 13.12.2013 Contents: • Heightfields - definition. - intersection algorithms: naïve, partial hierarchy, full hierarchy, fastest descent. - demo. • Non-point lights -…

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                    • Create a Squid Character in Cinema 4D.

                      02:29:38

                      from Astronomic 3D Added 9 0 0

                      In this training video you will create a Squid Character in Maxon Cinema 4D and UVLayout by Headus. You will learn modeling, UVs with UVLayout, Sculpting, BodyPaint, Lighting and Rendering. You…

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