1. Thomson / Simon the Ogre

    02:00

    from Realise Added 3,020 87 7

    Agency: BMB Production Company: Sonny London Directed By: Fredrik Bond Bringing a character to life in CGI is always challenging. Creating one audiences empathise with, who acts as the centre point of a truly emotive story is the pinnacle of visual effects. In this spot, Thomson Holidays reminds us of the power a vacation can have on us. It was critical for success that viewers identify themselves or a loved one in our ogre and follow his journey restoring himself. Our goal was to make this character live seamlessly in the world filmed by director Fredrik Bond. Through careful use of prosthetics and CGI we helped Thomson Holidays make Simon a little less horny. Agency/Main Client Creative Directors: Sir Trevor Beattie (ECD), Gavin McGrath (CD) Creatives: Christopher Keatinge and Dan Bennett Producers: Gemma Fergie, James Bolton Production Company Director: Fredrik Bond Producer: Sara Cummins DOP: Ben Smithard PM/Other: Vincent Van Dyke - Prosthetics, Natalie Isaac - Production Manager, Chris Kelly - 1st AD Editor Tim Thornton Allan Assist: Alex Williams Assist: Phil Hignett Sound House 750 Mph Andy Humphreys Realise Credits Creative Director: Jordi Bares CGI Lead: Amir Bazazi 2D Lead: Ally Burnett Producer:Paul Schleicher, Gavin Gregory 3D Ben Blundell - 3D Lighting Louis Dunlevy - FX TD Michele Fabbro - 3D Lighting Rob Van Den Bragt - Animator Janek Lender - Animator Henry South - Texturing Simon Payne - Rigger Greg Malkin - Tracking and Matchmoving Christina Mandia - Tracking and Matchmoving Denis Boudin - Modelling Rainer Stolle - Matte Painter 2D Paul Downes - Flame Assist Rafael Vormittag - Nuke Lead Stefan Susemihl - Nuke Artist Alex Snookes - Nuke Artist Robert "Jacko" Jackson - Nuke Artist Ross Macpherson - Smoke Tom Brown - Media Coordinator Markus Lundqvist - Shoot Supervisor Carlos Nieto Lopez - Concept Artist Henrik Holmberg - Concept Artist Aviv Yaron - Texture Photographer Mike Tinney - Retoucher

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    • Getting wraps to scale in 3DS Max and Maya

      10:13

      from Mathieson Facer Added 1,531 35 8

      Wraps in both 3DS Max and Maya suffer from limitations when it comes to scaling. Both have issues scaling in terms of thickness because the polygons they are wrapped to do not have any thickness. This video explains how to get wraps scaling properly in both applications.

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      • Fish Meets Fire

        00:51

        from Tasting Table Added 7,725 21 0

        To learn more, read the full story at Tasting Table: goo.gl/lnHFnN Learn the art of grilling whole fish in the latest edition of the TT Culinary Institute.

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        • Mike Cohn - Scaling Agile to Work with a Distributed Team

          53:46

          from NDC Conferences Added 802 15 0

          The early agile literature was adamant about two things: stick with small teams and put everyone in one room. However, in the years since the Agile Manifesto, the increasing popularity of agile and the dramatic improvements it brings has pushed it onto larger and larger projects. Additionally, having an entire team--especially on a large project--in one room, or even one building is a luxury no longer enjoyed by many projects.In this presentation, we will look at how agile can be scaled to work on any multi-team project. Even a project with two teams will benefit from learning how to proactively manage interteam dependencies, conduct iteration planning for multiple teams, cultivate communities of practice, and coordinating work. Because so many projects are spread across multiple sites we will also look at overcoming the unique challenges facing distributed teams. We will look at deciding how to distribute a team, how to create coherence among team members, the importance of getting together and when are the most important times to use the travel budget, changes to what the team documents, and how to handle meetings when spread across timezones. Whether your project is spread across two locations in the same city or spread around the globe, you will leave with practical advice to try tomorrow.

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          • After Effects Details Preserving Upscale in AE 12.1

            03:57

            from reTooled.net Added 3,559 15 1

            In the late October release of After Effects, version 12.1 one of the new features is called Detail Preserving Upscale. Now the title of this feature is pretty self-explanitory. You can upscale your footage, while preserving detail. The purpose is to scale SD to HD or HD to larger resolutions. Let's take a look and see how it works. See more at: retooled.net/?p=1453 Follow us at @reToolednet on Twitter. twitter.com/reToolednet Like us on Facebook at facebook.com/retooled.net Follow us on Google+ at goo.gl/7evm0

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            • CamBlock Scaling Test

              00:05

              from Aaron Dabelow Added 858 9 1

              Here is a little motion control scaling test I worked on at MAKE as a proof of concept for doing scaled shots. For a mini breakdown, I have some info here: http://tmblr.co/Z672uxSl2pCT

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              • Chizoom

                00:20

                from Joseph Griffin Added 373 8 3

                From my apartment to space and beyond in under 20 seconds! I made this in After effects thanks to the earth zoom tutorial by Andrew Kramer at Video Copilot: http://www.videocopilot.net/tutorial/earth_zoom/ Of course I added my own touches. I used images of the earth by saving as picture in the Google Earth program. All together I used 12 different pictures of the earth in order to composite this. Lemme know whatcha think!

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                • Mike James - Aircraft modeling in modo

                  01:58:15

                  from Geoff Swartz Added 2,104 8 0

                  Mike James took us through his process and thinking for modeling aircraft in modo. Jim Berton also showed us how to use Neil Hayes CadBuddy script to precisely scale items in modo.

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                  • Building loosely coupled and scalable systems using EDA

                    28:06

                    from Nathan Hamblen Added 1,294 6 0

                    Viktor Klang presents to the Northeast Scala Symposium http://nescala.org/

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