1. Basic DotNetNuke Skinning

    01:34:52

    from DNNSoftware Added 12.7K 1 0

    A prerecorded webinar from DotNetNuke Corp. covering DotNetNuke Skinning Basics. For more info check out http://bit.ly/dnntraininginfo

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    • Modifying Rigged Characters for Animation (Tutorial)

      01:23:46

      from Jason Fittipaldi Added 7,343 205 18

      Maya tutorial on modifying the look of rigged/skinned characters without the need for wrap deformers or nCloth. This will result in rigs that are just as lightweight (or really close!) to the original rig. The character used in this tutorial is just one example and the freshSkin script and ideas should work on nearly any rig. You may find that the script will allow you to modify other characters face geometry too, but due to the way the face controls were setup for this character, I could not modify the number of vertices on the face. The "sculpts" face that I re-sculpted to change the look of the face was the root blendshape for this head. This technique may not work on some rigs, but creating new blendShapes are a valid way to alter a rigs look without adding or taking away geometry. I'm still new to some of this, so there's a lot of guesstimating going on here! :) The (new and recently updated!) freshSkin script used in this video was created by Tyler Hurd, and found at: http://tylerhurd.blogspot.com/2012/07/almighty-fresh-skin.html NOTE: With the latest version of freshScript, you only need to select your geometry and run the command: freshScript(); You no longer need to include the name of your mesh when calling the script function. Thanks and I hope this helps! Please provide any questions/feedback in the comments below.

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      • Pushing Pixels in the DotNetNuke Ecosystem Principles of DotNetNuke Skin Design

        59:29

        from Will Strohl Added 1,063 0 0

        This is a presentation given at the Bay Area DotNetNuke User Group (baydug.org) on March 6, 2012 by Adam Humphrey (adammer.com). This discussion will cover both basic and advanced real world skinning techniques and methodologies with an emphasis on web standards and design flexibility/fluidity. Unencumbered by past precedent, this promises to be a lively and informative discussion, even for the non-technical.

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        • Alaska Guide To Fur Handling: Part 3 Large Furbearer Boarding

          54:35

          from ADF&G Added 3,882 7 0

          Alaska Guide to Fur Handling is a three part series detailing all aspects of fur handling, each segment is about 53 minutes long. Part 1 discusses how to prepare pelts for maximum value, and how to skin furbearers for a taxidermist; getting the trapped animals out of the field in the best condition, tools for skinning, fleshing and stretching, and how to skin and handle a small furbearer like a mink. Part 2 is large furbearer skinning, and a wolverine is demonstrated. Part 3 Large Furbearer Boarding. Hosted by Joe Mattie and Percy Duyck. Produced in 1996. For more information on trapping in Alaska, see: http://www.adfg.alaska.gov/index.cfm?adfg=trapping.main

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          • Alaska Guide to Fur Handling: Part 2, Large Furbearer Skinning

            54:07

            from ADF&G Added 85 0 0

            Alaska Guide to Fur Handling is a three part series detailing all aspects of fur handling, each segment is about 53 minutes long. Part 1 discusses how to prepare pelts for maximum value, and how to skin furbearers for a taxidermist; getting the trapped animals out of the field in the best condition, tools for skinning, fleshing and stretching, and how to skin and handle a small furbearer like a mink. Part 2 is large furbearer skinning, and a wolf is demonstrated. Hosted by Joe Mattie and Percy Duyck. Produced in 1996.

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            • Beginner's Guide to 3ds Max – 11: Rigging and Skinning

              53:44

              from 3DTotal.com Added 4,656 34 0

              In our final chapter, Isaac Oster covers the basics of two key animation areas: rigging and skinning

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              • Alaska Guide to Fur Handling: Part 1

                53:02

                from ADF&G Added 112 0 0

                Alaska Guide to Fur Handling is a three part series detailing all aspects of fur handling, each segment is about 53 minutes long. Part 1 discusses how to prepare pelts for maximum value, and how to skin furbearers for a taxidermist; getting the trapped animals out of the field in the best condition, tools for skinning, fleshing and stretching, and how to skin and handle a small furbearer like a mink. Hosted by Joe Mattie, a 35-year trapper and fur buyer, who demonstrates many techniques, as well as Percy Duyck. See parts 2 and 3 for more on large furbearers. Produced in 1996.

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                • Random Tips: Animation, Skinning, Rigging

                  48:57

                  from Porter Nielsen Added 1,907 50 3

                  In this video I share several random tips about animation, skinning, and rigging that I have picked up over the years of animation and getting objects ready for use in video games. Also please visit the link below and vote for us: www.saltvalleytally.com/campaign/detail/258

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                  • How to rig a leg and foot in Blender

                    45:17

                    from Oliver Villar Diz Added 8,062 30 0

                    This is kind of a continuation of the previous videotutorial on how to rig an eye (https://vimeo.com/75507799). Basically it continues the series showing more basics about rigging in Blender. This time, we'll see how to set up a leg and a foot, using inverse kinematics and how to skin it so the model deforms accordingly. More info and more tutorials at www.blendtuts.com/leg_rig

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                    • Rigging Dojo 3December 2012 #rigtip 101 Auto rigging with Mixamo

                      43:24

                      from Rigging Dojo Added 1,015 20 1

                      Rigging Dojo Autodesk 3December rigging tip covering some 101 type tips for using Mixamo.com and their auto rigging tools along with skinning and customization tips for going beyond the defaults.

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