1. Flying smoke

    00:20

    from Art. Craft / Added

    6,548 Plays / / 9 Comments

    Flying smoke Production software: Softimage 2012 ICE plugin: Exocortex SlipstreamVX Render: Mental ray Render: 24h 3m (+ particle simulation) Render times: ~ 3min per frame Particles: 40000 ~ 13500000 per frame frames: 600 Compositing: eyeon Fusion Rendering image size: 1920 X 1080

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    • Bridge_Collapse

      00:31

      from Mason / Added

      1,778 Plays / / 5 Comments

      ...

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      • Birds.Motionblur Test

        00:13

        from YUJAEHO / Added

        2,526 Plays / / 7 Comments

        // Arnold Render

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        • Gold Dust.Test - WIP

          00:13

          from YUJAEHO / Added

          10.2K Plays / / 13 Comments

          // Particle Test (emRPC Render) // Preview - http://vimeo.com/39336835

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          • Nuclear_Wind

            00:24

            from Mason / Added

            1,300 Plays / / 4 Comments

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            • SlipstreamVX + Fury Oil Fire Example

              00:42

              from Exocortex / Added

              1,409 Plays / / 1 Comment

              Simulated using Exocortex SlipstreamVX and rendered with Fury 2.

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              • Сigarette smoke

                00:13

                from Art. Craft / Added

                3,410 Plays / / 14 Comments

                Сigarette smoke Production software: Softimage 2012 ICE plugin: Exocortex SlipstreamVX Render: Mental ray Render: 19h 46m (+ particle simulation) Render times: ~ 1min per frame Particles: 60000 ~ 15000000 per frame frames: 1000 Compositing: eyeon Fusion Rendering image size: 1920 X 1080 P.S. Do not smoke.

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                • Fury 2 Preview 2 - Self Shadowing and Shadow Maps

                  00:03

                  from Exocortex / Added

                  2,960 Plays / / 5 Comments

                  The next version of Exocortex's GPU accelerated particle renderer, Fury, is nearly ready to enter beta. The major new features in Fury 2.0: * GPU-accelerated particle self-shadowing * Shadow maps * Built-in compositing previewing. * Command line renderer support. * Synchronized Softimage and Maya support. In this example, 1 million points are lit and rendered in about 1 second per frame and the shadow map is also created at the same time. Motion blur and DOF do not slow down rendering time. The simulation in this example is from an alpha-version of SlipstreamVX 2.0 and thus the smoke motion isn't quite perfect in this video. To join the beta for Fury 2.0 please email info@exocortex.com The beta will be starting before the end of July.

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                  • Zombie with his Head on Fire (SlipstreamVX/Fury)

                    00:03

                    from Exocortex / Added

                    937 Plays / / 0 Comments

                    A quick modification of one of the SlipstreamVX example scenes so that it uses Fury for rendering. Unbounded fire / smoke simulated and rendered at 2 seconds per frame.

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                    • Burning Fire

                      00:08

                      from Mitsuhiro Arita / Added

                      694 Plays / / 2 Comments

                      It's a test to create burning fire. I used SlipstreamVX for simulation and renderd Particle Shader of SI2011. It was this morning I download demo version of Slipstream , and now,I can build simiration from scratch. Because SlipstreamVX is unbelievably fast and easy to use far more than I expected. It's also memory efficient. I thought it's even better than Exocortex themselves said.

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