1. Shell

    00:26

    from Pete Mc Nally Added 3,346 8 2

    This is another quick test of Project Photofly, this time I took about 80 photographs, exported to 3DSMax and rendered using the fast SSS shader in Mental Ray. All settings are low as I didn't…

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    • SSS Honeycomb

      00:07

      from betamax Added 264 1 0

      Another test of SSS, this time on some honeycomb geometry made using this script... http://www.scriptspot.com/3ds-max/scripts/honeycomb Rendered with finalRender.

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      • Untitled

        00:07

        from Gene Kelly Added 36 0 0

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        • Valvoline PUZ Drift Team | DMP Kielce - Round 2

          03:11

          from Blackfinch Added 7,886 43 5

          Supported by: Valvoline - valvoline.pl Rallyshop.pl - rallyshop.pl AMZ Kutno - amz.pl Music: KiD CuDi - REVOFEV www.kidcudi.com Shot/Color/Edit by Lucas Kaliszewski

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          • orchid_WIP_001

            00:05

            from ROUGEMACHINE Added 284 1 2

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            • Untitled

              03:12

              from mshrobot Added 157 3 3

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              • BabyCroc SSS Shader

                00:10

                from When Croc's Fly Added 42 0 0

                Inspired by Pixar Gummi material renders I have created this delicious SSS Shader in Mental Ray for our short film When Crocs Fly. In this turn around I am investigating how light plays through the…

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                • Valvoline PUZ Drift Team | SSSuper Drift Cup Round 2 Full

                  03:31

                  from Blackfinch Added 4,162 25 2

                  Supported by: Valvoline - valvoline.pl Rallyshop.pl - rallyshop.pl AMZ Kutno - amz.pl Music: Phoenix - 1901 Shot/Color/Edit by Lucas Kaliszewski

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                  • Turntable Blender Head

                    00:10

                    from HelloHiHola Added 21 0 0

                    Picking a style, testing Modifiers and oops! This old guy turned into a young guy! Darn - I'll get to that later, and a body, and clothes and...

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                    • Real-Time Subsurface Scattering

                      00:34

                      from Jedd Haberstro Added 471 2 0

                      Based on Colin Barré-Brisebois' GDC talk “Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look.” The main difference between the two techniques…

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