1. Cinema 4D / Octane Renderer Basics Tutorial Part II

    01:27:37

    from CurseStudio / Added

    5,306 Plays / / 6 Comments

    Learn everything about the octane plugin that you need to know. Lights, SSS Materials, Metal Shaders, Glas and much much more! In Part II i play a bit around with Octane and show you what you can do with it! Free HDRI: http://www.hdrlabs.com/sibl/archive.html (Old Industrie Hall is what im using in this tutorial) Paladin Scene File: https://www.mediafire.com/?7rktingj3zbtyo9 Textures can be found @ www.cgtextures.com If you are wondering... Yes i am afraid of spiders! For more free or premium tutorials check my website: www.curse-studio.com Cheers Dominik

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    • Blender 3D 2.5+ Tutorial Serie - Mit Suzi am Pool – Part3 - Licht, Shader, interne Texturen, SSS (deutsch)

      01:17:05

      from Tobi Lijsen / Added

      1,552 Plays / / 1 Comment

      TUTORIAL http://blenderhilfe.de/?p=623 Themen: -- die richtige Beleuchtung -- Sonnenstrahlen mit Shadow-Buffer Spotlight -- das Shading - verschiedene Shader richtig einsetzen -- Materialien mit blenderinternen Texturen erstellen -- SubSurface-Scattering SSS benutzen _____________________________________ BLENDER 3D kostenlos downloaden auf http://www.blender.org TUTORIALS auf http://blenderhilfe.de TUTORIAL-DVDs auf http://shop.blenderhilfe.de ____________ CONNECTIONS ____________ GOOGLE PLUS http://plus.google.com/u/0/b/100748202025386331149/100748202025386331149 FACEBOOK http://www.facebook.com/pages/Tobi-Lijsen-Blenderhilfede/168777016492123 TWITTER https://twitter.com/tobilijsen

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      • Cinema 4D / Octane Renderer Basics Tutorial Part I

        01:07:49

        from CurseStudio / Added

        8,620 Plays / / 14 Comments

        Learn everything about the octane plugin that you need to know. Lights, SSS Materials, Metal Shaders, Glas and much much more! In Part II i play a bit around with Octane and show you what you can do with it! For more free or premium tutorials check my website: www.curse-studio.com Free HDRI: hdrlabs.com/sibl/archive.html (Old Industrie Hall is what im using in this tutorial) Cheers Dominik

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        • SOFTIMAGE|UeberTage 2012: K. Lilov & M. Djurev "VRay for SOFTIMAGE"

          01:05:26

          from Oliver Weingarten / Added

          1,307 Plays / / 4 Comments

          Kamen Lilov and Mihail Djurev from Chaosgroup talk about "VRay for SOFTIMAGE". They give an overview of the current development on and the future of "Vray for SOFTIMAGE". For more information on VRay visit www.chaosgroup.com Kamen and Mihail spoke at the "SOFTIMAGE|UeberTage" usermeeting that took place on 09/28/2012 in Siegen/Germany. Please vistit : www.softimage-uebertage.de Sorry for the bad audio quality. Hope you like it, though! By tipping this video you will support SOFTIMAGE|UeberTage and the si-community.com

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          • 3DArtist-BlowUp-Part02

            01:00:10

            from Luxx / Added

            10K Plays / / 10 Comments

            In this tutorial Tim Clapham of helloluxx.com explores some of the new features of Cinema 4D Release 15, specifically working with global illumination using QMC and Light Mapping which is a fantastic combination. However there is a lot more than using GI in this tutorial. At one hour in duration you are sure to pick up some handy tips along the way. We first generate some simple UVs so the texture sticks as the model deforms, then we build a material using a combination of shaders including sub-surface scattering, lumas, fresnel, layer shader and gradients. Sub-surface scattering shader can be quite daunting, Tim shows you how to choose the most appropriate settings for your scene and some tips for optimising the shader to speed up your renders. Tim shows you how to convert a probe HDRI into a more suitable format for C4D so that we can light our scene with a sky object for image based lighting. To compliment the GI, we will use an Area Light and explore some of the parameters essential for controlling Area Shadows. The tutorial uses the Physical Renderer in Cinema 4D and Tim shows you how to grapple with the parameters so you have speedy previews whilst setting up your scene. We make use of the Physical Depth of Field, adjusting our physical camera to fine tune the result. Of course, rendering with area shadows, depth of field and sub-surface scattering will heat your CPU somewhat, so Tim renders with the new Team Render in Cinema 4D to spread the load across several machines. To follow along you need to download the C4D scene file from here. http://www.helloluxx.com/tutorials/cinema4d-2/cinema4d-dynamics/3d-artist-c4d-physical-render-tutorial-part-two/

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            • JOSE LUIS DE JESUS MIRANDA: IL FIGLIO DELL'UOMO

              53:30

              from Re di Salem / Added

              42 Plays / / 0 Comments

              La vita del Dott. José Luis de Jesus Miranda, Gesucristo Uomo, il Dio vivo nella Sua seconda venuta alla terra. La storia moderna, l'Era del Governo di Dio, comincia ad essere scritta. Tutto sará fatto nuovo, tutto ció che é passato sará dimenticato.

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              • Jugoslav Ristic, Zoran Mihajlovic i Dragutin Stanojlovic, 2005 godine, na regionalnoj televiziji RTK

                49:31

                from Jugoslav Ristic / Added

                36 Plays / / 0 Comments

                Jugoslav Ristic, Zoran Mihajlovic i Dragutin Stanojlovic, 2005 godine, govore na regionalnoj televiziji RTK o aktuelnom stanju u Kragujevackim fabrikama i zapocetim protestima Oruzara.

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                • Cinema 4D Tutorial - 3D Pickle

                  45:03

                  from SioPio / Added

                  In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination. UPDATE: Lester Banks posted my tutorial to his website! Very Cool! http://lesterbanks.com/2013/04/creating-and-rendering-a-pickle-in-cinema-4d-using-subsurface-scattering-and-global-illumination/

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                  • Realistic 3D Portrait: Part 1

                    44:37

                    from Kent Trammell / Added

                    9,255 Plays / / 23 Comments

                    This tutorial series explains my method for creating a realistic human bust with Blender. Part 1 covers base mesh creation from a foundational sculpt followed by a retopology. The series is intended for intermediate to advanced Blender users. Hope it's enjoyable and helpful! Music: "See You Later" by Pitx (http://ccmixter.org/people/Pitx)

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                    • Primo Piano ore 19:15 29/12/2011

                      44:08

                      from teleponte / Added

                      34 Plays / / 0 Comments

                      sss

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