1. The Secret to Creating Realistic Grass in Blender

    22:27

    from Andrew Price / Added

    195K Plays / / 40 Comments

    Blender tutorial http://blenderguru.com/the-secret-to-creating-realistic-grass/ I recently spent 3 days experimenting with particle systems, materials and lighting, trying to recreate the grass from Big Buck Bunny. This was my result. In this 22-minute video tutorial, you will learn how to: * Control particle strands * Save on rendertimes by using child particles * Evenly distribute flowers across a plane * Effectively use the colorband feature * Make a field of uniform strands appear 'lumpy' Once you've watched it, check out the bonus tutorial on how to animate it: http://blenderguru.com/the-secret-to-creating-realistic-grass/

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    • Lenovo / ThinkPad X1 Carbon Director's Cut

      00:30

      from Polynoid / Added

      18.9K Plays / / 12 Comments

      Year: 2012 Client: Lenovo Agency: The WOO Creative director: Ty Lifeset Agency producer: Troy Courtney Production company: Blacklist Executive Producer: Adina Sales Producer: Jennifer Brogle Animation Studio: Woodblock Direction: Polynoid CG Artists: Marko Kowalik, Ivan Vasiljevic, Ilija Brunck, Sebastian Mayer, Dirk Urbaniak, Jan Bitzer, Csaba Letay, Fabian Pross, Roman Kaelin, Tom Weber Music: World Gang Sounddesign: Echolab Stills and more info over at polynoid.tv

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      • Softimage ICE Procedural Tree Generator

        09:31

        from Fabricio Chamon / Added

        14.2K Plays / / 26 Comments

        Procedural trees and plants creation within Softimage ICE. Free Download: http://dl.dropbox.com/u/17263464/Blog/Compounds/StrandTree/StrandTree.rar Watch also: Surface Grow - https://vimeo.com/10508838 Simulation WIP - https://vimeo.com/11224718

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        • Fabric Weaving in Maya Tutorial

          20:30

          from Evan Patrick / Added

          11.8K Plays / / 22 Comments

          Rough tutorial showing a rough process to get some kind of weaving effect in maya. Seen a lot of this type of stuff in Softimage and C4D but I wanted to try and get something like this in maya. Please hit me up if you have better ideas or processes to get something similar. Offset Keys: http://www.creativecrash.com/maya/script/smo_randomoffsetkeys MopKnit: http://www.polycount.com/forum/showthread.php?t=55987

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          • Nissin "Polar Bear"

            00:30

            from altvfx / Added

            6,207 Plays / / 4 Comments

            Alt VFX was called on to create a full CG Arctic environment and CG polar bears for the latest Nissin Cupnoodle campaign. The polar bears were modelled rigged and muscled in maya and their fur was developed using XSI strands. Alt completed the 30 sec campaigning about 4 weeks from start to finish. The story is of you 'recruits" going to their first job interview with the industry bosses (the bears). They over come their fear and pitch themselves hard. The best line is the final one from the lead interviewee. She says "If you eat me me you will like my taste and it will get better the longer you chew." ???? Awesome.

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            • Mopman - Softimage to Thea Test

              00:06

              from Sam Howell / Added

              6,101 Plays / / 15 Comments

              A little experiment in getting ICE strands over from Softimage to Thea render. I made this guy a few years ago when Phil's ICE pack first came out by using the verlet strands compounds. Seemed like it was time he got a proper(ish) render. The new extrude geometry along strand compound in Softimage 2012 has made getting them out a lot easier. Rendered with just a sun and a HDRI for reflections using TR1. Sub-surface is faked with a medium material. EDIT: The twitching of the strands on the arms is a mystery to me. If anyone knows of a possible solution Mopman would be very gratefull. Softimage Thea Render

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              • Aging Cobwebs compound

                05:17

                from Fabricio Chamon / Added

                5,811 Plays / / 18 Comments

                simulating old/dusty objects.... higher strand counts are not realtime because of the strand sampling density and geometry queries needed to make it look good. Download: http://dl.dropbox.com/u/17263464/ICE/Aging_Cobwebs/Aging%20Cobwebs.xsicompound stored at "Task > Particles > Strands"

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                • ICE Strand Dynamics

                  03:41

                  from 3DQUAKERS / Added

                  5,340 Plays / / 0 Comments

                  This is a demo of the ICE Strand Dynamics training DVD for Softimage. For more info, visit http://3dquakers.com

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                  • Falling Strands

                    00:24

                    from Simon Reeves / Added

                    5,039 Plays / / 8 Comments

                    Want to comp some of this stuff onto some footage at some point (need a camera)

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                    • TV Strands

                      00:38

                      from Vincent Ullmann / Added

                      4,973 Plays / / 17 Comments

                      Some Infos about this: 0:01: TurbStrands (Private Test) This was some Artwork i did in my spareTime. The Setup startet simple but got quite somplex in the end. What you see are some Steps: 1. About 10 Curves as Input 2. Create some Strands based on these Curves (Add some Turbulence and some Thickness) 3. Create some Strands based on the First StrandLayer (and add some more Turblulence but less Thickness) 4-6 Some Compositining Steps 0:08: TurbStrand (AnimTest) Becouse my TurbStrand Experiment looked quitre nice, i tried to animate it. After some Tests this was my result 0:22 TurbStrands (Final Shot) As a final Step, we created this Shot. I did again a similar Setup ( Curves -> 1.Layer Strands -> 2. Layer Strands), but i had to add some mire stuff. So eg. i had to Transfer the Color along all my Layers, or i had to combine two directions (Screen to Center + Center to OffScreen). Also i had to create some additional Effects (little Spheres on the Screen, or Dust in the End). I also had some help here. One mat did the awsome CamreaAnimation and another helped a lot in terms of Art-Direction. Rendering/Composition was for me again PS: Software: Softimage, Arnold and Nuke for Compositing

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