1. HENNESSY - Fluid Simulations

    00:39

    from StatoStado / Added

    1,502 Plays / / 3 Comments

    April 2015 Client: Hennessy // Opium Effect Art Direction: Joerg Zuber Animation & Compositing: José León Molfino We developed a few shots of fluid simulations for the video showcased at the Hennessy 250 Anniversary event in Berlin: http://jeremyandthehennessytour.tumblr.com/

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    • Kraken | Realflow R&D

      00:21

      from fosforoFX / Added

      Realflow "Kraken" test made in break from learning Houdini. Tendrils baked to point animation in Cinema4D and exported to Realflow for fluid animation. Core fluid above 5 mln particles Foam about 12 mln (rendered with Krakatoa)

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      • 2014 RF C4D Q R&D T10a

        00:09

        from Yannik F / Added

        646 Plays / / 2 Comments

        Impossible without Q. It will not get easier than this. Q-Solver Release-Note: https://vimeo.com/125625277 1) Vortex + Noise-Field + Emitter + Q-Solver + K_Volume 2) Do some low-res testing, 15 minutes spent on that. 3) increase res and just leave. Low-res behavior and high-res finals are scaling very well. You are just adding detail. 4) Come back and mesh...be in awe :) You made a delicious high-res cool splash in half an hour + sim-time. Imagine all the time you could put into the artistic direction of the fluid instead of its natural behavior :P Sim-Details: min: 395.641 parts per frame max: 2.637.586 parts per frame avg: ~ 2.200.000 parts per frame SimTime: 230frms @ 22h30min @ 1-333 steps @ 250fps @ 40-46 threads

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        • 2015 RF Q R&D T10a c4dPre

          00:09

          from Yannik F / Added

          506 Plays / / 2 Comments

          Rendered version coming :) Impossible without Q. It will not get easier than this. Q-Solver Release-Note: https://vimeo.com/125625277 1) Vortex + Noise-Field + Emitter + Q-Solver + K_Volume 2) Do some low-res testing, 15 minutes spent on that. 3) increase res and just leave. Low-res behavior and high-res finals are scaling very well. You are just adding detail. 4) Come back and mesh...be in awe :) You made a delicious high-res cool splash in half an hour + sim-time. Imagine all the time you could put into the artistic direction of the fluid instead of its natural behavior :P Sim-Details: min: 395.641 parts per frame max: 2.637.586 parts per frame avg: ~ 2.200.000 parts per frame SimTime: 230frms @ 22h30min @ 1-333 steps @ 250fps @ 40-46 threads

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          • 2014 RF C4D Q R&D T7b

            00:20

            from Yannik F / Added

            506 Plays / / 0 Comments

            Q is released :) Here is the release-note with all details: https://vimeo.com/125625277

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            • 2015 Q v1.0 RealFlow Release Note

              00:02

              from Yannik F / Added

              103 Plays / / 0 Comments

              ... Q - Release! If you do not know Q, you have no idea how much time it will save you once you get to know it. Thanks for tracking and the nice feedback / comments. I hope you like it and make some crazy shit with it! psswd for download: "Q-Solver". Without the "" of c.

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              • 2015 Q v1.0 RealFlow Release Note

                00:02

                from Yannik F / Added

                372 Plays / / 5 Comments

                Good morning! This is it... Q - Release! If you do not know Q, you have no idea how much time it will save you once you get to know it. Thanks for tracking and the nice feedback / comments. I hope you like it and make some crazy shit with it! psswd for download: "Q-Solver". Without the "" of c.

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                • 2015 RF Q R&D T3b rfPre

                  00:30

                  from Yannik F / Added

                  642 Plays / / 2 Comments

                  Last test b4 official release! Next upload == official Q-release note :D This one shows you Qs "Auto-Volume" feature in action. Please pay attention to the particle-count, upper left corner. Particles which are created for temporarily sustaining the sheets disappear again. Q will do its best to safely and, most importantly, invisibly get rid of the "sheeter-particles" which otherwise would add to the initial fluid volume and leave you with two stupid things: 1) Increasingly slower simulations due to growing particle-count 2) Totally wrong behavior because the overall volume of a fluid does not change when sheets happen, only the surface area changes. AutoVolume always works with all emission-types (stream, initial states, volumes) and any emitter and...always. I am hoping this explanation is clear ;) if not, Im working on a short one. Stay tuned, Q will b released very fk. soon. This week for sure ;)

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                  • 2014 RF Q R&D T8a

                    00:10

                    from Yannik F / Added

                    665 Plays / / 3 Comments

                    ...

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                    • 2014 RF C4D Q R&D T7a

                      00:28

                      from Yannik F / Added

                      3,017 Plays / / 11 Comments

                      Q is now a complete plugin!! Main features: Sheeting: Infilling density is defined with one single parameter. At all times, original particle-resolution is preserved. Flicker-free! Any-shape bounding geometry for restricting deamon-effect to inside/outside Auto-Volume: The particles that are created to enable sheets are automatically removed again when the sheets or tendrils are collapsing. Q will do its best to make sure the fluid can increase surface area (sheets) but not increase overall volume. At the same time, dynamics and momentum are preserved as much as possible. If you start with 1000 particles and make a splash (sheets / increase to 1000+), you will end up with 1000 or close to that when everyting comes to rest (depending on scene). Surface-tension model creating natural edges and droplets. The surface-tension inside the emitter is NOT needed, but can be added if desired. I do not use it anymore. Q produces more natural results. Tendrils: Q is not faking tendrils, it is only pushing the ones that naturally occur. That yields natural dynamics and look even with unnatural tendrils. Droplets: Q features a "Droplet-Cut-Off" parameter. It is as simple as that: Increase value, and droplets detatch sooner / tendrils collapse into droplets earlier). Number of parameters: 6. Easy to learn and certainly stable, multithreaded and as efficient as can be inside RF. Release: To be announced.

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