1. Real Time Expression Scans


    from Ten 24 / Added

    37.6K Plays / / 19 Comments

    A real time test using 29 x 3d head scans all captured using our 80 DSLR photogrammetry rig. These are playing in real time within our custom made Unity viewer which gives the user complete control over the lighting and shading as well as the camera angles and various post processing effects such as sketch mode, vignetting, tone mapping and contrast enhancement. The Scene contains over 25 million polygons and 58 x 4k texture maps The Scans used in this video are available here http://www.3dscanstore.com/

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    • Treat Yourself


      from Gary Bird / Added

      146 Plays / / 0 Comments

      Testing texture maps on 3d models... After Effects + Element 3D. Model thanks to Kent Preston, http://www.123dapp.com Music: Silent Partner, 'Parasail': YouTube Audio Library.

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      • tPacker.com - Online tool for developers & graphic designers - TUTORIAL


        from Leviteo / Added

        166 Plays / / 0 Comments

        tPacker.com is a software designed for people working with texture maps - programmers and graphic designers. tPacker helps them to: * create texture maps, * animations, * icons (all sizes) required by iOS & Android apps markets All happens quicker and more efficiently. One of its many pros is the fact that the software does not require the installation to one's computer. It's online!

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        • 3DCoat - Overview Of It's Production Rooms and 6 Common Production Pipeline Uses Discussed


          from The Candyfloss Kid / Added

          A twenty minute overview of useful features for new users wishing to use 3DCoat in pragmatic combination with other applications whilst gaining a stronger mental construct it's various production rooms and methods. Teaser: Find out what happens in the Tweak Room when the sun goes down. Version used in this demo: 3DCoat 3-7-12E NB: the merge without voxelizing feature which sends your imported mesh to the surface sculpting room will triangulate your imported/ merged mesh.

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          • 3D Worlds with 3D Invigorator


            from Digital Anarchy / Added

            87 Plays / / 0 Comments

            In this tutorial we go over how to create planets with 3D Invigorator! We use images found at visualearth.nasa.gov to create a very realistic planet Earth.

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            • Marlena Hammond Character Artist Reel 2012


              from Marlena Hammond / Added

              59 Plays / / 0 Comments

              Character Artist Reel of 2012 ------------------------------------------------------------------------------------ Harpy - ( ZBrush, Maya, Photoshop, xNormal, 3D Coat, Crazy Bump - Rendered with Marmoset Toolbag) 10,450 tris / 3 - 2048 map, 3 - 1024 map Cyclop - ( ZBrush, Maya, Photoshop, xNormal, 3D Coat, Mudbox, Crazy Bump - Rendered with Marmoset Toolbag) 9,500 tris / 3 - 2048 map, 3 - 1024 map, 3 - 512 map Female Bust (of Patricia del Rosario) - ( ZBrush, Maya, Photoshop, xNormal, - Rendered with Maya) 9,850 tris / 3 - 2048 map, 3 - 1024 map Skeleton - ( ZBrush - rendered with ZBrush) ZBrush Sculpt ------------------------------------------------------------------------------------ For more examples of my work please visit my website and feel free to contact me. www.MHDesigns.me

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              • Time To Renovate


                from Gary Bird / Added

                584 Plays / / 0 Comments

                After Effects. Testing enviro & texture maps in Element 3d. Background image: sIBL Archive. Music: Beethoven's Symphony #5.

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                • L21: Exercise 11.2 Demonstration


                  from gadams@dvc.edu / Added

                  35 Plays / / 0 Comments

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                  • Untitled


                    from Inneke Swidja / Added

                    3 Plays / / 0 Comments

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                    • Multiple texture maps in ICE


                      from LBX / Added

                      372 Plays / / 0 Comments

                      A Question from xsibase. ICE doesn't resolve references to any other texture maps on the object. You can use only the first Texture Map. But we wont let that stop us, will we :) If you don't explore for it, and don't pick the texture map, but TYPE THE NAME IN, or EDIT the name (as show) you can use as many as you want. Here we change the name after the fact, but before is just as good. Also we just mixed the colors and connect them to the emitter to show it working. More advanced uses are using one map for the emission, a different one for each of the collision, stick, slide and input locations. Also combination of the maps in any way you want :) Have fun with the possibilities :) note: used 2010sp1, I hope it works in the later ones.

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