1. Houdini Fire Tornado


    from Magnus Larsson / Added

    1,575 Plays / / 1 Comment

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    • maya fluid sand tornado


      from Peng Zhang / Added

      4,876 Plays / / 16 Comments

      maya fluid sand tornado. the two fluid have no interaction,i just duplicate one.

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      • Fire Whirl - FumeFx


        from Martin Miroľa / Added

        1,511 Plays / / 10 Comments

        Fire Whirl - Fumefx and After Effects

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        • Abandoned FumeFX Tornado (Womp Womp)


          from Michael Stark / Added

          3,300 Plays / / 12 Comments

          So this was a free-time project that me and a lighter I work with were going to put together a few months ago. It got left behind because it was too time consuming to do in our spare time. Although there are many problems with it, If we had the time I think it could've turned out great. I have never made a tornado before so I did a learn a lot from this. We had no time for revisions so excuse the obvious problems. Originally we had planned on it being in it's full funnel-state(which explains why it doesn't descend from the top). One of the things that I did was use Fume 3's ability to use Render-Warps to emphasize the twisting look. The biggest problem I found was using geometry to emit smoke. Not that it was a problem but if you look at the top funnel you can see it causing blinking (due to the render-warp). My best advice would be to layer it into different sim grids, because it's way easier to do parts than trying to fight 1 giant sim.

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          • Tornado Test


            from slayerk / Added

            3,155 Plays / / 7 Comments

            This rough test of methodology in "cmi Houdini Relationships" tutorial. 1st part: Viewport Render, 2nd - Mantra render. Software - Houdini, Render - Mantra. Scene and discussion here: http://forums.odforce.net/index.php?/topic/17056-tornado/

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            • TP Procedural Wind Destruction


              from Michael Stark / Added

              1,379 Plays / / 10 Comments

              This is a proof of concept system for a short that is upcoming. It's made using TP. The main trigger of the system are controlled by Dummy helpers(you can see them in the last 2 clips). In general the roof tiles are moved by a wind with high frequency wind - but jointed to helper tiles underneath them; the helpers are not renderable. Everything is is controlled by friction and mostly velocity conditions. I submitted this to render on my laptop over the weekend with backburner. You might notice some clumping and dragging. This is because I forgot to enable one of my condition expression nodes :/ Oops. I didn't want to spent another 2 days rendering it so...oh well. I tried to make this system as flexible as possible so I could swap in meshes and forces. Especially forces. The only* thing that was annoying was regarding TP and materials. I wish you could use the TP Variation Texmap on ObjecttoParticle nodes instead of just Geoinstances(Unless you can and I'm totally unaware?). It's just faster and easier to add more variation that way instead of setting up a multi/subobject material and manually adding variation. I need to add cows....

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              • Shooting the Extreme with Alister Chapman


                from Ingenious TV / Added

                6,544 Plays / / 8 Comments

                This is a collection of footage from a year of travelling the world shooting all kinds on natural events. From Arctic Norway to the Arizona deserts I have been building up a collection of some of natures most dramatic events. The Northern Light, Tornadoes, Hurricanes are all included in this clip. I hope you enjpy it! I used Sony XDCAM EX1, EX3 and XDCAM HD cameras and travelled to Norway, Iceland, The Mid-West, Arizona and Florida. I flew over 30,000 miles and drove over 10,000 miles getting this material. To follow me on my travels you can subscribe to me at twitter.com/stormguy or follow my blog on www.wild-weather.com

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                • Tornado - Case study


                  from xDreamer / Added

                  1,353 Plays / / 6 Comments

                  Tornado: Case study - Plug in Development ----------------------------------------------------------------------------- Technology: C++, Maya API, MEL ----------------------------------------------------------------------------- Description: • [ dnaTransferFluidAttributes ]: Transfers particle's scalar and vector including customPP attributes to fluid containers within Add, Replace and Multiple modes. Interpolates data using linstep, smoothstep and hermite functions. • [ dnaTransformInterp ]: Interpolates transformation matrix between arrays of matrices • [ dnaRampInfo ]: Maps array of attributes using curves In this example dnaTransferFluidAttributes was used to transfer particles’ attributes from tornado rig to fluid container; dnaTransformInterp was used to interpolate surface between main controllers (Stretchy Setup) and dnaRampInfo was used to add extra details to the surface of tornado. =========================================== Please visit my website for breakdown and detail: http://cgdna.com Thanks for watching ! :)

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                  • Tornado scene - Houdini simulation


                    from topos / Added

                    911 Plays / / 13 Comments

                    Tornado scene i've created in Houdini apprentice for personal project and learning reasons. Scene details: - main tornado funnel - driven by custom velocity force, 80M voxels, 50 Gb of cache files, 8h - simulation - clouds - also driven by custom velocity force, 70M voxels, 40 Gb of cache files, 7h - simulation Tornado and clouds were rendered together and took 35 hours. Final project also included house demolition simulation, few particle setups (flying debris, dust around tornado and sand in front of camera). Thank you for watching!

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                    • Tornado Simulation WIP 1


                      from Vikas Chandel / Added

                      2,122 Plays / / 21 Comments

                      just a WIP that i have been working out lately with the help of Jeremy who helped me in setting up the Tornado Rig. Its a particle driven Fluid simulation which took almost 10 hours on my stupid laptop with 8 gb of Ram & 2.4 ghz i7 processor. Container size 27 24 27 & Resolution 270 Credits : Jeremy & Vik

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