1. Bouncing dancing rocks


    from Vincent Houze / Added

    5,018 Plays / / 8 Comments

    Straight out of Touch Designer, real time. 294 cube-like shapes simulated with a c++ chop using the Bullet library and hardware instancing, a little something I had in mind! Music : Thomas Bangalter - Outrun I've shared the c++ source code here https://github.com/vinz9/BulletCHOP Derivative forum thread here : http://www.derivative.ca/Forum/viewtopic.php?f=22&t=4923

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    • GPU GLSL Experiments in Touch Designer


      from Vincent Houze / Added

      6,907 Plays / / 8 Comments

      Compilation of my GLSL shaders tests in Touch Designer. From start to finish : - 3d fluid solver with raycasting for visualization - 2d fluid solver - 2d fluid used as displacement - raycasting volumes - raycasting isosurfaces - cloth - particles system Read more at http://www.foliativ.net/glsl-sims-and-shaders/

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      • MY NAME IS NOBODY performance documentation


        from odaibe / Added

        3,715 Plays / / 8 Comments

        Documentation of MY NAME IS NOBODY performance that had its premiere at 2014's Avant Art Festival in Audiovisual Technology Center in Wrocław. An interdisciplinary spectacle based on music by a Croatian electroaccoustic composer Frano Durović, to which several artists, dancers and performers from Wrocław have contributed. The visual aspect of the project was created by Bartek Szlachcic, mix and postproduction by Kostas Georgakopulos, and choreography by Dawid Lorenc. The spectale had its premiere at 2014's Avant Art Festival. Bartek Szlachcic and Dawid Lorenc, two young artists, have been invited to participate. As far as the musical aspect goes, there has been made a large scale interference in the sound and construction of Frano Durović's composition. Now it is an entirely new piece, also in it's choreographic and performative aspects. An enormous work was carried out by Bartek Szlachcic. The visual aspect, created entirely by him, has been based on already prepared photographs and various generative visual forms written in specialy prepared software environment. In the spectacle 4 screens, 4 projectors and kinect sensor have been used. These formal and artistic treatments plus the contribution of 8 dancers intensify the atmosphere and build an extraverbal albeit very substantive narration based on an eerie and psychedelic message. Composition: Frano Durovic, mixed by Kostas Georgakopulos Visual director - Bartek Szlachcic Visual preparation: Joanna Jackowska, Anna Mika, Bartek Szlachcic Choreography director - Dawid Lorenc Choreography: Marta Dunajko, Maria Fekecz, Dawid Lorenc, Aleksandra Osowicz, Dorota Radwańska, Katarzyna Stasiak, Tomas Wortner Choreographic cooperation: Karolina Brzęk, Natalia Gabrielczyk, Magda Górnicka, Kasia Kamecka, Jan Nykiel, Magda Wodyńska. Costumes - Katarzyna Stasiak Make-up - Ewa Lorenc Sound postproduction: Kostas Georgakopulos, Bartek Szlachcic Accoustics - Kamil Biedrzycki Visual documentation - Ruben Crespo, Bartek Szlachcic Producer - Kostas Georgakopulos Production: Avant Art oraz ISCM World Music Days (http://avantart.pl/ , http://worldmusicdays2014.pl/) Co-production: Audiovisual Technology Center (http://www.filmstudioceta.pl/) An Avant Art Festival project as a part of World Music Days Wrocław 2014 Tech details: projectors: 4 vivitek 5k resolution: 4096x720, 30-40fps Software: Touch Designer as a main controller synced with Resolume.

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        • Eternity (Film by Jim Ellis. Music by Mudville. 2007)


          from Jim Ellis / Added

          This film has a 3D effect (most visible towards the end). If you want to see this effect, you need to get a normal pair of dark sunglasses (the darker the better) and tilt them so that they COVER ONLY YOUR LEFT EYE. Non-polarized work better. There is a test screen at the very beginning of the film to see if the effect is working for you. Ben Rubin is a swell fella... and he's 1/2 of the band Mudville. They had a new album coming out, so I made this music video for them. I made it in Touch Designer (version 66 I believe). I performed the animation live in realtime, and multi-tracked the results.

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          • Spectrum. Puente


            from merma / Added

            4,740 Plays / / 7 Comments

            Spectrum is a growing collection of real-time visuals that explores the intrinsic relation between sound and image. This video features excerpts from different situations that can be achieved with the system. Music: Puente by Chancha Via Circuito http://merma.tv http://zzkrecords.com/artist/Chancha_Via_Circuito

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            • Visuals for the 2012 Google I/O After Hours Party


              from arkam / Added

              3,466 Plays / / 7 Comments

              Mark Wells and Adam Jenkins at http://www.arkam.tv Google asked us to create visuals for their 2012 I/O After Hours party. This is a short clip from the 90 minute show. The output was an 80 x 20 foot rear projected HD screen. Since the Google I/O event is all about awe-inspiring technology and hands-on experiences, we challenged ourselves to create something beyond the realm of traditional animation. The solution we arrived at was a real-time interactive experience controlled via two Android Tablets. The Droid and his speaker station were operated by a user on one tablet while the background was controlled with a person on the second tablet. The control data was transmitted through a wireless network to our Tiki Micro Tower running the show in real-time. This approach gave us the freedom to roam the event floor while controlling the show and allowed us the opportunity to give party goers a chance to operate the visuals. Computer Hardware provided by Falcon Northwest. http://www.falcon-nw.com/desktops/tiki Audio: “Das Spiegel” The Chemical Brothers We Are the Night ©2007 Virgin Records Ltd.

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              • Trypta Fractal Teaser


                from Trypta / Added

                1,856 Plays / / 7 Comments

                First 3d fractal render done in Touch Designer by audio/visual artists Trypta.

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                • Modeling Projection System v1.0


                  from White Kanga / Added

                  13.5K Plays / / 7 Comments

                  MPS project. Realtime projection+servo+augmented reality. Rafal Bielski : Programming, CG Arek Rekita: Progamming, Devices Rafal Osmolski: Support More info in near future ;)

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                  • Blizzcon Starcraft 2


                    from V Squared Labs Inc. / Added

                    29.1K Plays / / 7 Comments

                    BlizzCon is an semi-annual video game convention held by Blizzard Entertainment to promote their major franchises. Along with the estimated 27,000 attendees, over 150,000 viewers watched the online broadcast. Along with creating a set design. VSquaredLabs was in charge of creating content and system programming that transformed the show into an evolving stage influenced by the game artwork. Credits BLIZZCON – Starcraft 2 Stage Client: Blizzard Entertainment Blizzard Lead Producer: Steve Parker Blizzard Game Producers: Elisha Cabrera, Tony Hsu, Tim Morten and Jennifer Owings Blizzard Program Managers: Tyler Rosen and Adam Rosen VSL Director: Vello Virkhaus VSL Producer: Andi Perez VSL Production Design: Amanda Hamilton VSL System Programming and Live Visualist: Keith Lostracco VSL Technical Production and Live Visual Support: Evan Pierre VSL Lead Animators: Carlo Sa and Aaron Kaminar VSL Animators: Benjamin Budzak, Ofer Zmora, Jordan Halsey, Steven Gagne, Jordan Montreuil, and Richard Powell VSL Junior Animators: Art Perez, Alec Maassen, Jordan Montreuil and Sankara Souvignon VSL 3D Modelers: Tyler Russo and Aaron Coleman-Hayes Event Production: Yellow Light Live YLL Technical Director: Pete Emminger YLL Stage Director: Curtis Anderson YLL Event Planner: Matt Hicks Broadcast Production: ELS Video and Lighting Creative Technologies CT Project Manager Ethan Pico Lighting Programmer: Cat West Set Fabrication and Engineering: Stage House, Las Vegas SHLV Director: Tony Lamecker SHLV Project Manager: Robin Hayden Rigging: Dan Morehouse Decking: Accurate Staging Photography: Carlos Gonzales Video Documentation: Carlo Sa, Art Perez, Amanda Hamilton and Jessar Nygard (time lapse)

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                    • My Whale


                      from TUNDRA / Added

                      11K Plays / / 7 Comments

                      “My Whale" a site-specific interactive intsallation by TUNDRA Brusov ship, Moscow, 2014 “My Whale” is a site-specific interactive installation by Tundra for “Brusov”, a renovated ship, laid up on Moscow river and turned into an art-cluster. There is an impressive space at the front of the ship, with panoramic windshield and hexagonal pattern on the vaulted ceiling, remained from the 80-s, the time, when “Brusov” was constructed in Austria. Standing there gives you the feeling of floating through the reflections of the Krymsky bridge lights on the river, inside a giant whale head. Looking through its eyes, listening to its songs that flow across the brain made of hexagonal cells by the wires hanging down here and there. With some light and sound we brought this whale to life. Each piece of the projection onto the cells was cloned from the previous one with a random changes. So each cell behaved differently, pulsating to the rythm of the whale songs. To interract with the whale the visitor could place the phone screen above the black box in the center of the room. Once the phone was above the box, the image from the screen bursted into visual patterns and audio fragments all over the cells, merging the precious moments of your life, stored at the phone, and the whale’s imagination with the speed of light. Visuals by Alexander Letcius and Alexander Sinica, Sergey Lubashin; Sound by Klim Suhanov and Semyon Perevoschikov of D-Pulse; Production by Bulat Sharipov; Shot and edited by Alexander Sinica. Peace. See more: https://www.behance.net/gallery/20349599/My-Whale www.facebook.com/tunddra http://wearetundra.com/ http://brusovship.ru/ Contact: hello@t-u-n-d-r-a.org

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