1. Air paint with the Kinect v1 (part 2) - DAT's

    12:19

    from Space monkeys / Added

    192 Plays / / 0 Comments

    A basic approach on how to build an air paint application with a Kinect

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    • Interactive Portfolio revealed through the use of Kinect

      12:08

      from Anthony Collier / Added

      515 Plays / / 0 Comments

      This is just some of my work which I thought would be nice to show and introduced by the use of Kinect and touch designer. For more of my work please visit my other sites at: http://stillworkanthonycollier.tumblr.com https://vimeo.com/user3196058/videos If you wish to contact me please email me at: anthony.collier6@btinternet.com

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      • Math CHOP .jp

        12:03

        from Derivative / Added

        217 Plays / / 0 Comments

        Japanese Version - The Math CHOP is used everywhere in TouchDesigner. It performs arithmetic operations on CHOP channels. The channels of one CHOP can be combined into one channel, and several CHOPs can be combined into one CHOP.

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        • AudioToOSC plugin in Ableton Live 9 & Touchdesigner (part 2) - 10 (Dutch)

          11:48

          from Space monkeys / Added

          273 Plays / / 0 Comments

          AudioToOSC plugin in Ableton Live 9 & Touchdesigner uitbreiden met meer Chop operators en Surface operators. sound samples are made by Biological

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          • Part 5/9 | Derivative Presentation MUTEK 2009

            11:46

            from isabelle rousset / Added

            486 Plays / / 0 Comments

            Greg Hermanovic and Markus Heckmann of Derivative present at MUTEK 2009. Part 5 includes the making of visuals for SND - Music Visuals derived from musicians controller change; Counter - direct Audio Visualization utilizing signal amplitude; and Ausdrücklich - "Phase Space Diagram" Audio Visualization. www.derivative.ca

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            • AME 394 Project 2 - Manipulation | TouchDesigner

              11:43

              from Matthew Ragan / Added

              246 Plays / / 0 Comments

              At this point we’ve created a composition in a container (Snippet 1, Project 1) and we’ve built a control system of animated channels (Snippet 2). Now we’re going to start to look at how we put those ideas together. Project 2 builds off of what we’ve learned in our other projects, and act as an extension of Snippet 2. For this project you’ll use what you’ve made in Snippet 2 as a starting point for building your own modular set of visual and animation elements. Using Snippet 2 as a guide, you will build two distinct components: + Your own visual component (Container) that has 15 control elements (like the tox file that I supplied to you). + A component (Container) that holds a CHOP network which animates your visual component. This CHOP network should output 15 control elements. 1. Your network should contain a Visuals COMP (Container) - make sure this is labeled with your initials and “vis”. For example, mine would be labled, “mrVis”. 2. Your network should contain a Control COMP (Container) - make sure this is labeled with your initials and “CTRL”. For example, mine would be labled, “mrCTRL”. 3. Your Control COMP should contain 15 animated channels. 4. Your Visuals COMP should contain a constant with 15 corresponding “default” channels that match the names in your Control COMP. 5. The Visuals container should use expressions or CHOP exports to connect the 15 control elements in the network from a single Null CHOP. All 15 channels should make a recognizable change in your final image. 6. Your Visuals COMP should contain a text DAT with a script for setting the resolution of the artwork in your network using storage. 7. Your Visuals network should contain a real-time rendered piece of geometry - this requires a render set up with a Camera, Light, and Geometry COMP, as well as a render TOP with a resolution of 1280 x 720. 8. The resolution of your Visual COMP should be 1280 x 720 - using storage as a method for recalling those values. 9. Both your Control Container COMP and your Visuals Container COMP should be well commented. 10. Your final visuals COMP should perform at least 40 fps. Additional Resources for Project 2 Rendering http://matthewragan.com/2014/06/24/rendering-touchdesigner/ Understanding Referencing Part 1 http://matthewragan.com/2014/06/01/understanding-referencing-touchdesigner/ Understanding Referencing Part 2 http://matthewragan.com/2014/06/27/understanding-referencing-part-ii-touchdesigner/ Reuse that Component as a tox http://matthewragan.com/2013/11/13/touchdesigner-reuse-that-component-as-a-tox/ Making Feedback Networks http://matthewragan.com/2013/06/16/the-feedback-top-touchdesigner/

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              • Project 1 - Composition

                11:43

                from Matthew Ragan / Added

                647 Plays / / 0 Comments

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                • Movement in Movies: Series 1

                  10:51

                  from OH WOW YES / Added

                  13 Plays / / 0 Comments

                  We collaborated with the choreographer Ashley Thursby Kern of the Louisville Ballet to mix dance with tech. Using a Microsoft Kinect v2 with TouchDesigner we captured the dancers' movements, layered in visual effects and projected them back onto the stage.

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                  • Part 2/9 | Derivative Presentation MUTEK 2009

                    10:41

                    from isabelle rousset / Added

                    628 Plays / / 0 Comments

                    Greg Hermanovic and Markus Heckmann of Derivative present at MUTEK 2009. Part 2 includes: the functionality of a simple TouchDesigner standalone application; TD subsystems - realtime, 3d etc.; TD influences: concepts, art, technology; producing live visuals for Rush and the Prada Tokyo Epicenter with Herzog & de Meuron. www.derivative.ca

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