1. Rapha Pro Team 30

    00:37

    from Nathan Bayliss / Added

    183 Plays / / 0 Comments

    Accept and Proceed invited me to work with them on this dynamic animated film for cycling fashion brand Rapha. My brief was to take the new Rapha Pro Team branding developed by Accept and Proceed and explore how this could translate into a moving image piece. After playing with a number of different styles and looks, we honed in on a clean geometric look achieved with a combination of mograph and particle effects. It was important to keep the sequence fairly abstract, with the motion of the rider only hinted at obliquely rather than making it clearly representational. The emphasis was placed on the pattern detail, and using it to create a sense of frenetic energy that builds through the sequence. For more detail on the animation process, check out https://vimeo.com/120824441 And find more information on the branding and design by A&P at http://www.creativereview.co.uk/cr-blog/2015/february/rapha-accept-proceed

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    • Xparticles + TFD plasma

      00:10

      from Nathan Bayliss / Added

      185 Plays / / 0 Comments

      Don't play with X-particles and T4D while the dragon ball movie is on TV or this will happen. Mucking around with controlling T4D using x-particles modifiers.

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      • Toyota Turning Point - Website Intro Film

        00:23

        from Nathan Bayliss / Added

        130 Plays / / 0 Comments

        Brighton Studio ATYP approached me to work with them on this short film for a new Toyota Website. The piece follows on from their very successful Toyota Turning Point commercial for NYC agency Droga 5. The animation takes place in a paper world, with simple topographical details adding to the environment. It was important to make all the textures feel very tactile, with subtle imperfections helping achieve this. The animation was created in Cinema 4D, rendererd using Octane with a small dollop of Turbulence 4D for the smoke and cloud effects. The photoreal end shot was taken care of by the boffins at Analog.

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        • Amnesty ATT

          01:45

          from Nathan Bayliss / Added

          1,912 Plays / / 0 Comments

          The Arms Trade Treaty is an Amnesty International initiative designed to prevent weapons ending up in the hands of known human rights abusers. It's taken them 20 years of hard work, and after overcoming significant challenges, has finally been ratified as international law by the UN. To celebrate this achievement, and spread the message further, Amnesty International asked me to create a short film for the occasion. The creative brief was completely open, and I suggested that we tell this story in a slightly untraditional way for Amnesty. Specifically, that we use the visual language of glamorised war that is traditionally found in video games and pro-war propaganda to make a film with a subversive undertone. Part Call of Duty, part Dr Strangelove. By taking this cinematic, commercial tone, we could deliver an important message and appeal to a broader audience who may not be as familiar with Amnesty International's work. The film was completed over six weeks with four weeks production time. It was a pleasure working with Bob Appleby and the team at Amnesty who were open minded to the concept and supportive throughout the process. The video was created in Cinema4D and rendered using a mixture of Octane and Physical Renderer. Compositing was done in After Effects. Design, Direction and Animation - Nathan Bayliss Sound Design and Music - Jamie Perera Amnesty International Producer - Bob Appleby

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          • Thomas Cheng Demo Reel - Winter 2013 / 2014 - Compositor & 3D Artist

            02:15

            from Thomas Cheng / Added

            291 Plays / / 4 Comments

            Thomas Cheng Demo Reel - Winter 2013 / 2014 - Compositor & 3D Artist

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            • Chris Kelley Spring 2013 Showreel

              01:02

              from Chris Kelley / Added

              1,568 Plays / / 0 Comments

              This is my new showreel for the spring of 2013. First update since 2008, definitely due for one! Chris Kelley is a freelance animator/developer/entrepreneur based in Los Angeles, California. He has been creating high-profile motion graphics and commercials for the last seven years. His work has aired on the likes of HBO, VH1, NBC, Nickelodeon, and Super Bowl XLII, among others. He has shared in awards such as Cannes Gold, FWA Site of the Day, Webby People's Voice and a BDA silver, as well as shared in a submission for an Emmy nomination in 2010. He is also an avid rugby player and traveler, and uses the former to motivate the latter as often as possible. Joining the Santa Monica Rugby Club in 2003, in 2005/2006 he was a member of the back-to-back D1 National Champion squads. He also represented Southern California XVs at the National All-Star Championships in '05,'06,'07 and '08, and Southern California 7s in 2009.

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              • ManOnFire Final Render

                00:03

                from David Torno / Added

                428 Plays / / 2 Comments

                This was a final render pass of the fire element. Not used in any productions or anything, I was just experimenting and learning Turbulence 4D The sim compilation video for this render is here: https://vimeo.com/49404620

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                • ManOnFire R&D Compilation

                  00:12

                  from David Torno / Added

                  990 Plays / / 3 Comments

                  This is a compilation of some R&D tests I was doing to get close to a decent stunt man partial body burn. The early iterations (1-5) were using the OBJ model as the emitter source for the fire. The earliest of those having a glitch at the front of the model that was later resolved. Clips 6-8 I had switched over to using Vertex Maps instead and was getting way better results, buy just painting in the areas that I wanted to burn. It was just a matter of fine tuning the emission properties and dialing back some numbers to get the final result in clip 8.

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                  • Firefall

                    02:53

                    from Casey Hupke / Added

                    892 Plays / / 0 Comments

                    Company :: Imaginary Forces Role :: C4D FX artist, Smoke and Fire Working with Imaginary Forces, and the great team of animators and compositors they have, I was tasked with creating a stylized visual fx shot using Cinema 4d and Turbulence 4d. I've had the opportunity to create a few other jobs and special effects with the plugin, so I suggested it as the main 'booom!' plugin. After we got it integrated into the pipeline it was off to making ships 'esplode'. Try and spot the ship.

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                    • C4D T4D PlasmaFlame T1_A

                      00:17

                      from Yannik F / Added

                      163 Plays / / 0 Comments

                      sim time: 27min. on GTX 470 3GB Rendertime: 34m05s, 500 frames @ 720p

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