1. Directorial Showreel (Dir. Dylan J. Whitty)


    from Dylan J. Whitty Added 95 0 0

    A compilation of experimental work shot/directed/edited by myself between 2015-16. The showreel encapsulates my creative infatuation with finding the profound and uncanny in the most ordinary of places…

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    • The Uncanny Cabinet - Reanimation


      from Charlie Lane-Bush Added 3 0 0

      The Uncanny Cabinet was a collaboration I worked on with Josh Wright, Billy Huntington, Campbell Hartley, Leo Gavin and Sam Alexander. The animation was made up of six segments, each animated…

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      • Unto the Uncanny


        from Sebastian Corvi Added 21 0 0


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        • Breathe


          from Sebastian Corvi Added 20 0 0


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          • Uncanny Mech: Exit Wounds


            from Alexander Bereznyak Added 123 25 0

            Part of my messing around in one of my R&D gyms: I was experimenting with shaders and render to texture tech, exploring ways of showing damage on environments and characters. This test character…

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            • Bellmer_041_scratch-audio


              from William Card Added 6 0 0

              Work in progress for an installation. Temp audio. Horribly long render times.

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              • Uncanny Mech: Hexapeds


                from Alexander Bereznyak Added 211 29 0

                Who likes parametric hexapeds? Well yours truly, of course. Here, have some variations from my R&D tests. These characters are not a part of any game or movie. More at www.alsber.com

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                • Neil Zumwalde - Tattoos Black Shoes


                  from Nova Wolf Added 34 0 0

                  Let's go to the mall, boy.

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                  • Soft body dynamics


                    from rsp Added 404 29 6

                    Dynamic simulation where unexpected movement is revealed by only varying the objects internal pressure between negative and positive values.

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                    • Uncanny Mech: Mauler


                      from Alexander Bereznyak Added 420 76 3

                      Some by-products of my R&D experiments from the past few years. This is another test of a character designed with a rig; meaning the shapes and sizes are directed by the range of motion and all…

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