1. #24 Interactive Installation - Video Report

    02:26

    from Mauricio Martins @ledsandchips / Added

    115 Plays / / 0 Comments

    Esta a minha primeira experiência com video tracking... o Budha convidou-me para fazer o que ele chamou "hardware sensorial" da exposição dele na #24 RENTAGALLERY NOW! Trata-se de uma instalação interactiva. No lado esquerdo da galeria os movimentos dos visitantes disparam sons,/frases (do Jari) e imagens/videos (do Budha) relativas ao tema da exposição.

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    • trace_pattern_2_1998

      01:23

      from resoutionable / Added

      85 Plays / / 0 Comments

      Documentation of trace pattern at Multimedia Forum Cologne 1998

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      • Gaze Projected at the Artist Television Access Theater

        00:11

        from Mary Franck / Added

        235 Plays / / 0 Comments

        Gaze is an interactive video installation that recognizes faces and responds to movement.

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        • Gaze

          00:07

          from Mary Franck / Added

          77 Plays / / 0 Comments

          Gaze is an interactive video installation that recognizes faces and responds to movement.

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          • A Head of View (part 2)

            02:44

            from Zachary Seldess / Added

            395 Plays / / 0 Comments

            Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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            • A Head of View (technical description)

              05:16

              from Zachary Seldess / Added

              224 Plays / / 0 Comments

              Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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              • A Head of View (part 1)

                03:38

                from Zachary Seldess / Added

                384 Plays / / 0 Comments

                Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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                • A Painting by Jackoon the ArtBot

                  00:34

                  from Oscar G. Torres / Added

                  339 Plays / / 0 Comments

                  Jackoon is painting the black layer on the canvas.

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                  • Viewing digital 3D models with a physical cube - v0.2

                    01:34

                    from Jannes Peters / Added

                    360 Plays / / 0 Comments

                    In the second version of my physical-cube-interface prototype you can not see the video stream. I tried to make the tracking more stable and also implemented some of my initial ideas for viewing actual radiology data. This is still a very early prototype but I have the feeling that I am on the right track here. While playing around with the prototype I become more familiar with the advantages and problems. It already feels really natural to view a 3D model. But I think the other ideas I’ve implemented (pressure sensor, move cube left/right to change transparency) need some more consideration. At this stage there is too much things happening at the same time.

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                    • TGE avatar navigation via video tracking - test1

                      00:57

                      from Zachary Seldess / Added

                      109 Plays / / 0 Comments

                      controlling avatar movement in 3D gamespace via video tracking with Jitter ----------------- http://www.zacharyseldess.com

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