1. Gaze Projected at the Artist Television Access Theater

    00:11

    from Mary Franck / Added

    235 Plays / / 0 Comments

    Gaze is an interactive video installation that recognizes faces and responds to movement.

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    • Gaze

      00:07

      from Mary Franck / Added

      77 Plays / / 0 Comments

      Gaze is an interactive video installation that recognizes faces and responds to movement.

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      • A Head of View (part 2)

        02:44

        from Zachary Seldess / Added

        395 Plays / / 0 Comments

        Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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        • A Head of View (technical description)

          05:16

          from Zachary Seldess / Added

          224 Plays / / 0 Comments

          Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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          • A Head of View (part 1)

            03:38

            from Zachary Seldess / Added

            384 Plays / / 0 Comments

            Footage from ZKM (www.zkm.de), where the work premiered July 31-August 2. ------------------------------------------------------------------ music, programming, game design - Zachary Seldess miniature head circuitry and casing design - Brian Kerr miniature head design and construction - Leonie Weber embedded language written and performed by - Jesse Seldess ------------------------------------------------------------------ "A Head of View" is an immersive surround audio/video sound environment in 3D game-space that can be experienced and altered in real-time simultaneously by several users/players. The centerpiece of the installation involves a new approach to player navigation and manipulation of game-space through live video tracking of the player's body movement in combination with the player's manipulation of a miniature wireless representation of his or her own head.

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            • Koppenkijker-topshot

              00:22

              from Anne-Jan Reijn / Added

              75 Plays / / 0 Comments

              02.2007 Koppenkijker is Dutch for 'head watcher'. It also is a mutation of something like peeping tom. In this interactive video installation people can move themselves between converstaions of several groups of people. You can listen along over the shoulder of different people. The installation was origanally for two video screens and four speakers. On a floor projection was a topshot projected of the people talking in a space. Unfortunately the shot documentation lacks the floorprojection. The original floorprojection is shown here. The version documented is also available at vimeo and has just one videoscreen on the wall. Made in collboration with Luc van Weelden.

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              • A Painting by Jackoon the ArtBot

                00:34

                from Oscar G. Torres / Added

                339 Plays / / 0 Comments

                Jackoon is painting the black layer on the canvas.

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                • Viewing digital 3D models with a physical cube - v0.2

                  01:34

                  from Jannes Peters / Added

                  360 Plays / / 0 Comments

                  In the second version of my physical-cube-interface prototype you can not see the video stream. I tried to make the tracking more stable and also implemented some of my initial ideas for viewing actual radiology data. This is still a very early prototype but I have the feeling that I am on the right track here. While playing around with the prototype I become more familiar with the advantages and problems. It already feels really natural to view a 3D model. But I think the other ideas I’ve implemented (pressure sensor, move cube left/right to change transparency) need some more consideration. At this stage there is too much things happening at the same time.

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                  • LOOPLEX tangible user interface using Ableton Live, MaxMSP, reacTIVision, Arduino

                    02:46

                    from rgb3 / Added

                    1,347 Plays / / 0 Comments

                    LOOPLEX is a prototype tangible user interface for live sound interaction and improvising with loops using reacTIVision, MaxMSP, Ableton Live and Arduino. How does it work? In short: A DV-Cam in the center of the cube is tracking fiducials markers mounted underneath the hexagon tiles via the reacTIVision software. The generated OSC-Data is received by the TUIO-Client for MaxMSP and converted into Midi NoteOn/Off and Midi CC-Data dependent on the fiducial's angle. This Midi-Data is mapped within Ableton Live for triggering Audio-Loops or Effects. While triggering an Audio-Clip in Ableton Live a Midi-Clip containing Note-On/Off and Pitchbends is triggered simultaneously and routed to MaxMSP. This information controls 6 coloured LEDs (2xRGB) connected to the 6 digital PWM-Ports on the Arduino via the Firmata (maxuino) Firmware, allowing simple on/off states, smooth colour changes and additive color processing.

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                    • TGE avatar navigation via video tracking - test1

                      00:57

                      from Zachary Seldess / Added

                      109 Plays / / 0 Comments

                      controlling avatar movement in 3D gamespace via video tracking with Jitter ----------------- http://www.zacharyseldess.com

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