1. Glasspiel - Satura - Kinect Face Tracking Installation

    02:10

    from interactivedesign.it / Added

    229 Plays / / 0 Comments

    “Satura” (Satire in Latin) seems to have been the first theatral representation in Rome, a way to escape the suffering and misery of the time. The actors were dyed the face of bright colors or wearing funny masks, representing the various moods of the human being. But “Satura” (from the Latin “Satur”, full, sated) is also the abnormal condition in which the level of an electric signal tends to stray beyond the supply voltage of the circuit. A parallelism of the status of human being and technological that is also reflected in our days. The installation was made by Glasspiel Creative for Periferica Festival. Visual programming: TouchDesigner + Kinect

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    • Rhino-Grasshopper geometry to Processing | Curves

      00:50

      from Complex Geometry / Added

      64 Plays / / 0 Comments

      A custom made component for translating Rhino/Grasshopper curves into Processing Code developed by Leonardo Nuevo-Arenas nuarle@complexgeometry.org [Complex Geometry]

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      • Stripping

        02:39

        from AngryAnt / Added

        Under severe build size restrictions or in need of redistributing your project source to the public? Behave stripping helps you cut down to the absolute minimum distributable.

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        • RPD Framework Introduction

          09:04

          from Ulric Wilfred / Added

          267 Plays / / 1 Comment

          http://shamansir.github.io/rpd A quick introduction to a new framework for building Node-Based User Interfaces. Uses Reactive Programming with the help of Kefir.js for streams between the nodes and for the UI itself. May be easily extended with Toolkits like PureData (uses Timbre.js, some simple demo exists in a video), as a plugins.

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          • Records

            12:50

            from AngryAnt / Added

            An introduction to Records - their design, use and optional integration with behaviour trees.

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            • Runtime - part four

              09:54

              from AngryAnt / Added

              Runtime context handling and other tree state accessors.

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              • Runtime - part three

                10:18

                from AngryAnt / Added

                Tick, reset and action handler forwards.

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                • Runtime - part two

                  12:00

                  from AngryAnt / Added

                  Action handlers and agent blueprints.

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                  • Runtime

                    11:17

                    from AngryAnt / Added

                    Building a library and setting up the basic agent interface.

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                    • Tree State and Parameters - part two

                      07:35

                      from AngryAnt / Added

                      Tree parametrisation and basic node settings.

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