1. Le premier vol de l'Inspire

    00:46

    from GILLARD ET VINCENT / Added

    46 Plays / / 0 Comments

    Premier vol de test de notre tout dernier équipement de prise de vue aérienne, le drone DJI Inspire.

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    • Digital matte painting animation: Snow Mountains

      01:00

      from Allan Lee / Added

      129 Plays / / 0 Comments

      2015.1-2015.2 personal project

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      • ArcGIS Environment Model

        00:51

        from David Johnson / Added

        13 Plays / / 0 Comments

        This model was derived strictly from LIDAR data (Laser Imaging Detection and Ranging). The client provided ArCGIS files with height above sea level data which was used to create the markers in After Effects. This was modeled in 3ds max and rendered with vray. Lastly, the rendered sequence was composed in After Effects.

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        • Radheshyam demoReel 2014

          02:06

          from radheshyam / Added

          13 Plays / / 0 Comments

          Hairfur and Foliage Demo Reel 2014. Please contact me at radheshyampyatha@gmail.com for pdf resume.

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          • Niall Booker : Matte Painting and 3D Environment Reel

            02:36

            from Niall Booker / Added

            129 Plays / / 0 Comments

            Niall Booker www.MultiPersona.com Shot Breakdown “Elysium” Part of a large matte painting team at Whisky Tree that provided multiple shots for feature project lead by Joe Ceballos . For these shots I provided a final detail paint pass on plates rendered from cg environment built by other artists and handed off to comp. "Disney Mines" Was part of the vfx team at Mirada lead by Danny Zoberist. I was tasked with the MG hills, trees, mountains and sky. All sets were created by first modeling in Maya for projection in Nuke. After modeling and breaking out the matte painting, element "Lost Highway” Completed entire shot. I found inspiration in not only the open spaces but the open skies and large rock formations that are unique to the Utah desert. The goal was to create a "Day for Night" shot. The matte painting was created in Photoshop. The layered 3D spherical set, UVs, and camera move were created in Maya and then assembled in Nuke. Final color corrections, light wraps, lens vignette, and grain were applied in Nuke. “Already Loving You” Designed, modeled, textured, lit and rendered multiple shots for wedding sequence of Darnaa’s music video. This was completed using Maya and Zbrush for modeling, Mari and Vray for texturing and Vray alone for lighting and rendering. Brendon Bellomo was the vfx lead who worked with the vfx team to create the final composites. “Battlestar Galactica : Blood and Chrome” Designed, modeled, textured, lit and rendered various set extensions and 3D environments in Vue. After creating a set or world concept and finalizing layout design with Doug Drexler, I would then either place 3D camera tracks (tracked by another artist) in scene or rigged my own using Lightwave. Provided complete virtual sets, props and complete world designs for 200+ shots in 9 months by creating modular 3D elements and textures. GeoControl 2 was used to design terrains and the flow maps it makes available were used in texture distribution. Atmospherics were also created in Vue. Files were then rendered in Vue and delivered to the compers to create the final composite. Animated characters and particle based snow were created buy other artists. "The Grey” Was part of a 6 man team at Zoic Studios lead by Mark Stetson. We completed a multitude of shots similar to this one for the Feature film, "The Grey". My specific duties included R&D, sculpting elements in ZBrush, and forest development/layout using Vue, GeoControl and Onyx Tree Center. Renders from such were then passed off to matte painters and compers to composite the final product. “New Zealand Transportation” Was part of the vfx team at Psyop lead by Todd Mueller, Kylie Matulick, and Kyle Cassidy that helped breath into life this painterly world for New Zealand Transportation's spot, "Drive Social". I started by working with the project leads and teamed up with the second matte painter, Andrew Park, to complete all the backgrounds. I was tasked with the all gloomy morning shots, including the hero "rolling hills" shot. He was also tasked with two of the final city shots which were then used to base the other city angles. All sets were created by first modeling for projection in Maya. After modeling and breaking out the matte painting, elements were then brought into Nuke for projection, comp, and grading. After approval, the script was then handed off or plugged into the comp department's final scripts for adding 2D animation, characters and vehicles. In total, from start to finish, the shots were created in four weeks. “Katy Perry : Roar” Was part of the vfx team at Motion Theory lead by Jonathan Wu, Michael Shelton, and Daryn Wakasa that helped bring to life this stylized jungle adventure setting for Katy Perry's premier music video, "Roar". I was tasked with the "crash site", the interior of the cave, and the "throne" shots. All sets were created by first modeling for projection in Maya. After modeling and breaking out the matte painting, elements were then brought into Nuke for projection, comp, and grading. After approval, the script was then handed off or plugged into the comp department's final scripts for adding animation, animals and/or effects such as smoke and fire. In total, from start to finish, the concepts and shots were created in four weeks. "Tranquil Mars” Completed the entire shot. I was inspired by some of the recent photos of Mars that had been released. It was created using multiple 3D and 2D computer applications. GeoControl 2 was used to create the mountains, ridges and craters. The terrains were imported and further manipulated in Vue. Its atmosphere was also custom created within Vue, while being populated with loose rocks and stones. The “dust” was composited using After Effects. Dry ice smoke was filmed on black velvet to create the mattes for the "dust". Final color correction and lens vignette was also applied in After Effects.

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            • LIDAR Environment Model

              00:18

              from David Johnson / Added

              13 Plays / / 0 Comments

              This model was derived strictly from LIDAR data (Laser Imaging Detection and Ranging). The trees and building elements are a combination of VUE and CAD data. This was modeled in 3ds max and rendered with vray. Lastly, the rendered sequence was composed in After Effects.

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              • PlayStation Vue @ CES

                01:40

                from Amy McWhirter / Added

                Amy McWhirter presenting with Mat Troyer at CES 2015 for Sony PlayStation Vue service in Entertainment UX Living Room.

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                • Logo Lisboa

                  00:24

                  from Resultante Projetos / Added

                  1 Play / / 0 Comments

                  Imaginada como um conjunto de partes que protegem mecanismos robóticos articulados e interdependentes, a logo "Lisboa" foi Inspirada em máquinas e equipamentos laboratoriais de experimentações e produção; conceito pertinente ao perfil do cliente, um profissional multimídia que atua não apenas na área da música eletrônica, mas também como desenvolvedor de interfaces de interação digital e especialista em hardwares. Conceito e desenvolvimento de logo, suas variantes, aplicações e animação.

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                  • Ground Contamination Model 2

                    03:05

                    from David Johnson / Added

                    11 Plays / / 0 Comments

                    On the island of St. Croix there were problems with a gas refinery that needed illustrating for the courtroom. This project illustrates the underground well installations that helped drain the contaminated ground water. ArcGIS data embedded with a LIDAR model and underground well placement data was used to creat this project. This was modeled in 3ds max and rendered with vray. Lastly, the rendered sequence was composited in After Effects.

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