1. S5V7-InterpolateWithIDW


    from Patrick Kennelly Added 33 0 0

    Interpolate a surface based on inverse distance weighting (IDW) and contour the interpolated surface.

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    • Rick Iacobo Rigging Reel


      from Rick Iacobo Added 460 5 0

      Rick Iacobo - RIacobo@Gmail.com - http://www.linkedin.com/in/rickiacobo Reel showcasing my rigging / skinning / MEL scripting abilities. Software: Maya, 3DSMax, After Effects, Photoshop. REEL…

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      • Leg rig example using modo 601


        from Wes McDermott Added 2,545 26 3

        This video showcases a test rig for a leg I've been working on. I've been researching leg and foot setups for an upcoming character project. I created two Assembly rigs for knee and foot…

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        • modo 601 - Order of Operation workflow with Joints and Local Deformation Modes


          from Richard Hurrey Added 3,280 47 3

          THis video covers the basics of how to use the Order of Operation (OOO) workflow in conjunction with joints and the Loca Deformation Modes. It also covers the Adjust weights tool briefly and some…

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          • modo 601 - Bend Rig using Weight Containers


            from Richard Hurrey Added 3,950 43 3

            This is a simple bend deformer rig built using modo 601's new Deformation system. It makes use of Weight Containers which are a tool for abstracting weighting from the meshes themselves as well…

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            • Ninja CATrig WIP Walk cycle


              from Bryce Coster Added 798 0 0

              This is my earliest endeavor working with the CAT system in 3ds MAX. The model is the the "Fatass Ninja SDK" by polycount user: SlipgateCentral all rigging, skinning, and animation has…

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              • Skyward- Categories and Weighting


                from holt junior high Added 13 0 0

                A tutorial on how to add/edit categories and use weighting.

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                • Autoweight in 3DS Max by Mirko Haenssgen


                  from 3dtotal Added 5,147 37 5

                  “Autoweight” (Automatic Weighting) is a 3D Studio Max-Script that was designed to make skinning more comfortable and faster than it is now by manually setting skin weights. In this tutorial…

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                  • Solving a collar and arm-plate problem in Project Messiah


                    from JPWestmas Added 135 0 1

                    Using bones and a few meta effectors I was able to solve the problem areas where there are really tight spacing between different material deformations.

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                    • Basic Skeleton Setup: 004 BuildingPelvisShoulderFingersArmsParentingMirroringRenaming


                      from Adam Sale Added 642 5 0

                      This video is the longest in the skeleton building part of the series It covers building the remaining parts of the skeleton: Pelvis, Shoulders, Arms fingers, head, neck and jaw. Once built the skeleton…

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