1. abAutorig Tutorial Part III a

    31:15

    from Olivier L. Added 6,067 39 3

    In this video I am showing how I go about skinning/weighting the character, starting with the fingers. Full post on http://www.olivier-ladeuix.com/blog/2010/09/05/abautorig-part-i-pyro-tutorial/

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    • Alien walks over and pushes a random green cube (CG Animation)

      00:50

      from Sebastian Castilho Added 162 0 0

      An animation assignment to test our understanding of weighting, timing and all that to do with animation.

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      • Antonie_de_Koning_Weight_Animation_Playblast

        00:28

        from Antonie Thomas de Koning Added 9 0 0

        Weighting animation from 2015. The Character in use is the Bucket Rig.

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        • Autoweight in 3DS Max by Mirko Haenssgen

          09:41

          from 3dtotal Added 5,146 37 5

          “Autoweight” (Automatic Weighting) is a 3D Studio Max-Script that was designed to make skinning more comfortable and faster than it is now by manually setting skin weights. In this tutorial…

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          • Basic Binding and Adding Influence

            10:01

            from Jeremy 3D Added 132 3 0

            Adding extra control to a bound mesh is a simple process, but it can be tricky, if you don't know the basics and what to avoid. This video covers basic binding and how one can add influences…

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            • Basic Skeleton Setup: 004 BuildingPelvisShoulderFingersArmsParentingMirroringRenaming

              37:12

              from Adam Sale Added 642 5 0

              This video is the longest in the skeleton building part of the series It covers building the remaining parts of the skeleton: Pelvis, Shoulders, Arms fingers, head, neck and jaw. Once built the skeleton…

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              • Basic Skeleton Setup: 002 Building Skeleton Chains

                12:11

                from Adam Sale Added 438 1 1

                The second video in this series talks about the concept of building chains in Softimage. Roots, Bones, Effectors, ortho view drawing, number of bones per chain. In short, this is more a nuts and bolts…

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                • Basic Skeleton Setup: 001 CharacterPrep

                  09:18

                  from Adam Sale Added 689 6 3

                  First in a series of videos dedicated to old school setup in Softimage. In this first video we cover prepping the character for interoperability with other 3d apps. The video also covers things like…

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                  • Basic Skeleton Setup: 003 FK and IKSpines

                    13:18

                    from Adam Sale Added 396 4 0

                    This video shows two old school methods of generating spines in Softimage, the traditional 4 -5 bone chain, and the Isner Spine. In this basic series of videos, the intent is not to create a switchable…

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