1. Skinning / Weight Painting with Blender 2.5

    21:28

    from Omar Ramírez Added 25.6K 34 20

    This is a tutorial showing you the workflow I use to skin characters in Blender. Hope you guys find it useful. You can download the finished .blend from my webpage http://eklq.net/skinning-weight-painting-in-blender-2-5/ [IMPORTANT…

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    • Tutorial 16 - HyperNurb Weighting

      09:47

      from Eugene Opperman Added 8,680 129 16

      So here's a quick tutorial on the benefits of using HyperNurb Weight tags in Cinema 4D. It's a great way to make non-destructive changes to your models and the amount of control and flexibility…

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      • Taking a Rigged, Animated Character from C4D to Unity Video Tutorial - Part 2

        08:47

        from Mark Shufflebottom Added 7,621 46 1

        In the second part of this tutorial we will use the weight tool, to clean up the auto weighting of the mesh to the bones. This ensures the right part of the mesh moves with the correct bone so that…

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        • abAutorig Tutorial Part III a

          31:15

          from Olivier L. Added 6,020 39 3

          In this video I am showing how I go about skinning/weighting the character, starting with the fingers. Full post on http://www.olivier-ladeuix.com/blog/2010/09/05/abautorig-part-i-pyro-tutorial/

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          • modo 701 - Hippydrome Deformation Discussion

            24:32

            from Richard Hurrey Added 5,848 102 8

            This video gives a very broad overview of how modo's deformation system works and some key differences between it and other 3D systems. The idea here is to give the reader a basic, foundational…

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            • Autoweight in 3DS Max by Mirko Haenssgen

              09:41

              from 3dtotal Added 5,106 37 5

              “Autoweight” (Automatic Weighting) is a 3D Studio Max-Script that was designed to make skinning more comfortable and faster than it is now by manually setting skin weights. In this tutorial…

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              • modo 601 - Bend Rig using Weight Containers

                06:32

                from Richard Hurrey Added 3,892 43 3

                This is a simple bend deformer rig built using modo 601's new Deformation system. It makes use of Weight Containers which are a tool for abstracting weighting from the meshes themselves as well…

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                • Sub-D Modeling in C4D - Part 9 - Weighting

                  08:59

                  from Shane Benson Added 3,800 47 8

                  Part 9 of the series. Weighting can sometimes cause problems, so I tend to stay away from it. However, there are some objects that can benefit from it, like the arrowhead in this example.

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                  • modo 601 - Order of Operation workflow with Joints and Local Deformation Modes

                    07:12

                    from Richard Hurrey Added 3,230 47 3

                    THis video covers the basics of how to use the Order of Operation (OOO) workflow in conjunction with joints and the Loca Deformation Modes. It also covers the Adjust weights tool briefly and some…

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                    • Exxxtra Salty: Process Video

                      01:03

                      from Fred Huergo Added 2,730 74 2

                      Process Video / Making of for Beauxdeen's Exxxtra Salty. Finished Video: https://vimeo.com/89795149 Blog: https://fredhuergo.wordpress.com/2015/01/15/exxxtrasalty/

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