1. Metroid Prime: Rewired

    06:00

    from Justin Berman / Added

    34 Plays / / 0 Comments

    Prototype of Samus Aran's Power Suit with a rewired Wii Remote and Nunchuk being used to play Metroid Prime: Corruption. I rewired a Wiimote and Nunchuk and added them to a prototype I created of Samus Aran's Power Suit. There are four different parts to the suit: 1) The Arm Cannon - contains the Wiimote and three buttons to fire the beam, fire missiles and lock-on; 2) The Helmet - contains two buttons to activate the map and the scan visor; 3) The Glove - contains an analog stick to move and an accelerometer to use the grapple lasso; 4) The Boot - contains one normally-closed button for jumping. For the final version of the suit, I plan on using capacitive sensors instead of buttons. You can learn more about capacitive sensors below: https://www.youtube.com/watch?v=Nj31qloMX54 https://www.youtube.com/watch?v=DC9o_qnI33k Intro Scene: 0:00 Suit Parts: 0:17 Playing Game: 0:37 Talking About Suit: 2:00 Capacitive Sensor: 3:11 Hours to make. Seconds to like and comment. Thanks for watching! :)

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    • How to Play

      00:28

      from Crystalline Green Ltd. / Added

      6 Plays / / 0 Comments

      How to play our latest in-development Wii U game. More details at http://crystallinegreen.com/wiiu

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      • New Wii U Game by Crystalline Green Ltd

        00:37

        from Crystalline Green Ltd. / Added

        339 Plays / / 0 Comments

        Alpha gameplay footage from our as-yet-untitled game for the Wii U. You can find out more at http://www.crystallinegreen.com/wiiu

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        • D'un autre côté

          13:03

          from musinou / Added

          83 Plays / / 0 Comments

          Création de D'un autre côté une pièce de Sonia Paço-Rocchia Par l'ensemble Punctum www.ensemblepunctum.com Marc-Olivier Lamontagne, guitare Éveline Grégoire-Rousseau, harpe Mélisande McNabney, clavecin Alexandru Sura, cymbalum Pierre-Alexandre Maranda, contrebasse avec Sonia Paço-Rocchia, traitement en temps réel D'un autre côté est une pièce qui explore improvisation multi-instrumentale avec improvisation du traitement en temps réel n'utilisant que le son des instruments. La pièce est un canevas d'hauteurs, d'harmonies, de modes, de textures et de timbres à temporalité élastique. Des sons pré-enregistrées sont modifiés en temps réel par les musiciens lorsqu'ils manipulent les solides déclencheurs de sons. Ces solides forment une installation sonore indépendante que les membres du public ont pu découvrir après la pièce. D'un autre côté est une pièce a caractère engagé. D'un autre côté est une commande de Code d'accès, du Conseil des Arts du Canada pour l'ensemble Punctum qui a été crée par l'ensemble en janvier 2014. Partitions et enregistrements se retrouvent au http://musinou.net/note/D-un-autre-côté

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          • Wii Pizza

            01:34

            from Bruno Santos / Added

            47 Plays / / 0 Comments

            Project done for Interfaces Interactivas, at the Universidade Católica do Porto [2012]. For this project I used: Wii Remote + OSC + Max msp + Flash Professional

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            • Exploring interactive technology as a tool for sketching video visuals

              05:42

              from Satu Leskinen / Added

              77 Plays / / 0 Comments

              The video edit portrays an overall view of few technical test setups I experimented during spring 2012 at the Media and Performance LAB, Utrecht (NL). I explain these experiments more in-depth in my final thesis ‘Video Designer as an Interactive Theater Maker’. The starting point for every setup was that I was the one controlling the video visuals through position tracking and later on also with the help of a Wii Remote. All these technical interactions were made possible by the Performance Engine -software. More info on the software can be found here: talltreelabs.org/wordpress/?cat=16 The idea for my research came from a passion to combine two things I enjoy the most: dancing and VJing. I wanted to use the power of dancing to my advantage in the creative process and figure out whether interactive technology could help bringing me and my medium closer to the performer. I enjoy finding new ways to shape and insert the light of a video beamer into a scene. I wish to still continue on my research and also produce a performance using the techniques I discovered during my stay at the MAPLAB. www.maplab.nl

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              • Sans-Fil, installation interactive (Festival Les Bouillants#3)

                01:06

                from Clémentine B. / Added

                32 Plays / / 0 Comments

                La mécanicité est une des thématiques centrales de ce dispositif, la table Singer en est le déclencheur. Posée à l’état brut dans la semi-obscurité et dépouillée de son « organe » essentiel, soit la machine à coudre, cette table sème le doute ; seul le mécanisme tend à révéler sa véritable fonction antérieure. En activant la pédale, le spectateur ravive par son geste une certaine mémoire de l’objet, une mémoire fictive interprétée ici par le son. La machine à coudre n’est plus là, mais les sons la remplacent, en quelque sorte, par l’imaginaire qu’ils provoquent chez le spectateur en action. Cette même mécanicité se retrouve dans les images d’archives qui viennent nourrir cet imaginaire par leur valeur de témoignage et leur qualité documentaire, et une certaine part de réalité s’immisce dans la fiction.

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                • Butcher's Hook Kingston Degree Show 2012

                  01:44

                  from Dan Jones / Added

                  112 Plays / / 0 Comments

                  Dan and Benio ran Butcher's Hook shop front installation at their graduation show at Kingston. The front of Butcher's Hook was replicated within the exhibition space with the fully working installation that was featured on Creative Review back in April 2012. See butchershook.com for more details.

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                  • Wii musical interface

                    02:12

                    from darin suthapong / Added

                    18 Plays / / 0 Comments

                    my experimentation of using wii to control musical programs through OSC and MIDI ports.

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                    • Wiimote Art Toy

                      01:28

                      from Robbie Lynn Hunsinger / Added

                      67 Plays / / 0 Comments

                      Interactive Multimedia Art Toy The Wii remote is hacked to control computer vision and sounds through movement and button pushes. Custom software turns webcam imagery into animated shapes which are controlled by Wiimote gestures. Buttons activate the soundtrack.

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