1. Jumping Crap (version 1.0)


    from JinchaoSun Added 30 0 2

    A simple 2D game prototype.

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    • Project Clementine 3d Interface Demo


      from Richard Mukalian Added 184 0 0

      A demonstration of the 3d interface for Project Clementine. There are two IR dots on the player and those dots are being read by the wii remote.

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      • Wiimote Gesture recognition with WiiGee


        from Wout Standaert Added 1,042 1 4

        I've edited the WiiGee library's demo application a bit so it sends out OSC signals over to Pure Data, which formats it into MIDI for Ableton Live for the time being. Works quite well, I'm going to try it with four wiimotes at the same time now. The gestures are "circle", "square", "Z", "triangle" and "tennis", keeping it simple right now.

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        • Atelier de création sonore pour enfants


          from ruidomaximo Added 80 0 0

          Fondation Cartier - Paris 06/05/2009

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          • Wee Curl Prototype Video


            from Complex Games Inc. Added 1,010 0 0

            Complex Games developed a prototype Curling game using Wiimote controllers for the Winter Sports in Canada Event at the GDC 2009. The project, which we've called Wee Curl, was completed in a month and was built using Unity 3D. We're now looking to the future of Wee Curl and the possibilities of producing it on a certain Nintendo console

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            • WiiPaint 1


              from Chloe Fan Added 2,090 1 0

              Brief screen captures of three prototypes of WiiPaint 1.

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              • FF >> View 2007


                from tomi knuutila Added 92 0 0

                Video projection event organized after a vj workshop at the University of Lapland by FF / Lapin Media yhdistys in November 2007. 5 screens were projected on the Rovaniemi city library, designed by Alvar Aalto.

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                • Labuat - Pintar una canción en el aire


                  from herraizsoto Added 16.9K 64 13

                  Para el lanzamiento del primer single del grupo musical Labuat, creamos un pincel que “escucha” la musica y reacciona a sus cambios. Para compartir esa experiencia con la gente y que pudiesen pintar en paredes como quien mueve una batuta de orquesta, sincronizamos un mando de la wii al laptop y llevamos nuestra instalación a diferentes puntos de la ciudad. Se puede ver en: http://soytuaire.labuat.com

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                  • WiiOnFire


                    from Kinn Julião Added 76 0 0

                    Guitarra do wii no frets on fire AT linux. Video ficou uma bosta pq filmei do blackberry, e segurei ele cm a boca....

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                    • Errantry Demo


                      from Ben Sherman Added 173 0 0

                      Advanced Game Project, 2008 in USC's Interactive Media Division. Errantry is best described as a Medieval Rap Battle. The game is a combinatorial storytelling engine controlled through a Wiimote driven gestural interface. Players compete to tell the story of a knight's grandeur in the style of a Chanson de Geste or other Romantic epic. Success or failure is judged by the nobles of a medieval court, and their personal biases and reactions inform the story telling choices the players make.

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