Rendertests of our photogrammetry assets with Houdinis renderer Mantra.
Engine: Raytracing (in pbr mode with compute lighting nodes)
Diffuse BRDF: Ashikhmin diffuse and pbrdiffuse (for rough surfaces)
Reflectance BRDF: GGX
Additional SSS for wood.
Energy conserving all the way.
Render as is, no comp on these.
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