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  1. Xpresso - 3D Puzzle Games - Part 2 (Pyramid)

    01:08:18

    from ilir beqiri Liked 800 49 0

    In this tutorial series i will try to teach you how to set up and rig two 3D puzzle games, a 3 by 3 Rubick's Cube and a Pyramid using pure Xpresso in Cinema 4D. The setup is both easy to use…

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    • Design/VFX/Generative Art - The Nouvelle Cuisine à la Houdini // Entagma // Houdini Day at FMX 2017

      01:00:54

      from Go Procedural Liked 16.7K 516 38

      Entagma's Manuel & Moritz share their insights (and humour) on how to successfully combine physics, biology, VFX and design into a new approach to Motion Design using Houdini.

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      • Designing for Entertainment - Industry Workshops - Mike Hill

        57:42

        from mikehill.design Liked 7,118 276 4

        An in-depth look at the practical and symbolic aspects of industrial design in entertainment. www.mikehill.design

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        • mostyle.tv s04e08 / x-particles und so

          52:49

          from mostyle Liked 2,667 48 7

          hey, just a bit talking and a view on x-particles. - caution ... price competition on 5.10.2013 ! - http://www.blackstar-solutions.de - http://www.x-particle.com Its 52 minutes / german sponsored…

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          • Materials and Shader Setups with Octane Render for Cinema 4D / Part 2

            46:41

            from Dobromir Dyankov Liked 10.5K 195 6

            Part 2. See the full post at http://inlifethrill.com/trainings/materials-shader-setups-with-octane-render-for-cinema-4d/ Related Octane Render Tutorials: 08 - Rendering Hair / https://vimeo.com/128901381 07…

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            • Fill An Object With Clones In Cinema 4D

              45:32

              from Greyscalegorilla Liked 67.7K 814 12

              In this tutorial, I will show you how to fill an object with clones without them intersecting. Then, we will go over how to color your clones by using a plain effector. This tutorial is based…

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              • Building the slicer setup in Houdini

                45:21

                from Simon Fiedler Liked 12.6K 713 33

                This tutorial shows you how to build a slicer asset in Houdini which takes any geometry and rebuilds it with slices. The count, thickness and angle of the slices can be adjusted however you need them. follow…

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                • World Premiere of 'Limbo,' the New Film by 2010 Grand Prize Winner Eliot Rausch

                  44:41

                  from Vimeo Festival + Awards Liked 6,205 127 8

                  At the 2010 Festival + Awards, Eliot Rausch took home top honors for his touching film “Last Minutes with Oden.” During this profile, Eliot will tell us how winning the Grand Prize changed…

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                  • Belief Design - Chain Reaction

                    43:24

                    from Alex Fuerst Liked

                    This inspirational video from BeleifDesign.com challenges the creative mind to think forward and differently. There is a slew of great inverviews from successful, esatbilshed artists. Also see Belief's…

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                    • How To Make and Modern Art Gallery Installation Animation With Cinema 4D

                      42:24

                      from Greyscalegorilla Liked 61.1K 393 27

                      See the full blog post here: http://greyscalegorilla.com/blog/2011/05/how-to-make-and-modern-art-gallery-installation-animation-with-cinema-4d/

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                      • Hello World! Processing

                        41:05

                        from Ultra_Lab Liked 180K 1,690 36

                        Hello World! Processing is a documentary on creative coding that explores the role that ideas such as process, experimentation and algorithm play in this creative field featuring artists, designers…

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                        • Episode 46: Music Visualization with Trapcode Suite

                          41:05

                          from Red Giant Liked 42.3K 292 6

                          Inspired by recent animated works that utilize music along with Trapcode Particular and Soundkeys, Harry Frank gives you guidance in creating particle-based visuals to match your audio.

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