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  1. Ghost Recon Wildlands - FX work - Platige Image


    from Igor Zanic Liked 6,960 333 22

    Very interesting project that i did for Platige Image, trailer you can see here - https://www.youtube.com/watch?v=ksalCVLJYT8

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    • Bifrost 2017 - RND 02


      from Igor Zanic Liked 5,898 202 11

      New set of rnd videos: rnd04 - emissionRegion - Boat Storm rnd05 - BifrostAttributes vs Speed - compare speed and look with diffrent values rnd06 - emissionRegion - monster jump - Bifrost fluid,…

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      • Bifrost 2017 - RND 01


        from Igor Zanic Liked 6,957 286 31

        Some things that did in last few days, creating diffrent workflows, Main idea here is to try one workflow and then apply to next one, for better resault rnd01 - trying to add UV on bifrost liquid…

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        • Bifrost and Arnold - Beach RnD


          from Igor Zanic Liked 16.7K 373 22

          Bifrost and Arnold but this time beach simulation, testing new foam Surface Tension and SPH-based Compression Model http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-E02AEE2E-7F59-4815-8FC6-C819008E5249 much…

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          • Saber jlassi Demo Reel 2016


            from Saber Jlassi Liked 6,864 216 14

            https://www.facebook.com/sjvfx www.sjvfx.com

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            • Tamas Gyerman personal work reel


              from Tamas Gyerman Liked 8,529 211 7

              This is my short reel from my personal works. These all 2D images originally, but for this showreel i did a camera projected version to try to increase the effect. Music: Zack Hemsey - "Mind…

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              • Bifrost to Houdini ( bif2abc tool)


                from Igor Zanic Liked 9,684 239 15

                This is my old test, but this time i wanted to render in Houdini ( or any other software that support abc files) Converter bif2abc ( particle conversion per frame) developed by Nicholas Yue

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                • Wet fur simulation


                  from Rafael Santos Liked

                  Small tool to modify fur look as though it had been wet and after a while it dries up and returns to original shape. It can also maintain the wet look as long as I set the drying rate to 0.

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                  • Houdini ocean extension


                    from Igor Zanic Liked 8,951 182 14

                    Workflow for large ocean - ocean grid only from camera for memory optimization - 2 displacment maps - noise mask for mix to get wind look on ocean - UV Distortion from camera position to remove tile -…

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                    • Thresher Jump


                      from Igor Zanic Liked 14.1K 233 23

                      Core fluid sim (31mil) - 2-5min per frame Spray sim (6mil) - 5min for all Mist sim (24mil) - 10min for all

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                      • Tension v1.0 | FLIP Crowns


                        from Alejandro Echeverry Liked 6,813 449 50

                        Here is my last work about doing some overhauling to my small scale fluid simulation pipeline in Houdini (Tension). All the sheets and tendrils are created in a natural fashion (Pure Force Approach),…

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                        • Houdini Volume Clouds and lightning


                          from Chris Bore Liked 2,210 172 3

                          Houdini VDB custom cloud vortex system developed for Da vinci's Demons TV Show. These are the main shots, multiple smaller low profile shots were also completed using the same system. Work…

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