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  1. RND - Color transfer from a texture to smoke

    00:04

    from Rigel Bowen Liked 4,023 101 5

    Some R&D I did a little while back for transferring color maps from a jpg to Fume smoke using TP5. Breaking it down simply: I used TP to transfer a texture to particles emitted from geometry using…

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    • FIAT 'Godzilla' Behind the Scenes

      06:03

      from MPC Liked 8,363 276 7

      Take an exclusive behind-the-scenes look at the collaboration between MPC Creative and The Richards Group to bring the FIAT spot to life, featuring the King of Monsters: Godzilla. Directed by…

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      • Houdini - Flip Ocean Simulation Render WIP

        00:20

        from Razky Liked 2,830 116 17

        A test for my friend's up coming project.All done in Houdini 13 and deep comped in nuke.It took me nearly 3 weeks of my free time.The resolution wasn't very high.The result still need to…

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        • House collapse RBD

          00:07

          from Vasiliy Ponomarev Liked 4,342 268 24

          Thinking Particles 5.0 and 3ds max 2013. About 15 working days to set up TP. Used layered cache - its very cool and very powerfull, you don`t need to cache MasterDynamic for all sim or cache each…

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          • super hero and the rocket - polish finish(maybe?!)

            00:10

            from Lucas Eric Liked 244 8 0

            hello folks!! some adjustments in polish and changed a bit the camera. criticisms are welcome! cya next step(render, I think)! o> o/

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            • Fun with ICE. Wheel

              01:31

              from Staplex Liked 2,596 204 17

              Played a little with 'interactive playback' simulation environment mode. Some simple ICE Kinematics and some ICE mesh and nurb deformation - and here we have quite useful auto-rotated wheel…

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              • Kinect 2 Library for processing preview

                00:27

                from thomas sanchez lengeling Liked 9,440 124 3

                A short video showing the capabilities of the KinectPV2 library for Processsing. Point Cloud of the deph information, everything is render in real time using processing. The library is still…

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                • RGB (Colour Separation)

                  02:14

                  from Kevin Atkinson Liked 651 40 4

                  I wrote a fluid simulator that can simulate immiscible fluids (like oil and water, for instance). In this video, I take a source image, and treat each of the colour channels as a fluid, which repels…

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                  • 6.5 Vectors: The Dot Product (The Nature of Code)

                    15:22

                    from shiffman Liked 1,329 32 5

                    This video provides an overview of the formula for and applications of the vector dot product. It serves as the basis for the next video about Path Following. Read along: http://natureofcode.com/book/chapter-6-autonomous-agents/#chapter06_section7 More…

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                    • ICE test 007

                      00:13

                      from milan vasek Liked 2,091 106 3

                      another simple effect. some spawn on collision, strands, turbulize velocity, glow, SSS and glossy refraction...

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                      • Dynamic L-Systems

                        00:11

                        from Leo Hutson Liked 1,083 19 0

                        I wrote a Python script to generate L-Systems (procedural trees, foliage ect) from dynamic hair curves, using particles (just a placeholder atm) to simulate leaves.

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                        • Continuous wave generation RND Houdini 12.5

                          00:40

                          from Aliaksei Khatsko Liked 1,089 32 15

                          My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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