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  1. RND - Color transfer from a texture to smoke


    from Rigel Bowen Liked 4,023 101 5

    Some R&D I did a little while back for transferring color maps from a jpg to Fume smoke using TP5. Breaking it down simply: I used TP to transfer a texture to particles emitted from geometry using…

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    • FIAT 'Godzilla' Behind the Scenes


      from MPC Liked 8,363 276 7

      Take an exclusive behind-the-scenes look at the collaboration between MPC Creative and The Richards Group to bring the FIAT spot to life, featuring the King of Monsters: Godzilla. Directed by…

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      • Houdini - Flip Ocean Simulation Render WIP


        from Razky Liked 2,830 116 17

        A test for my friend's up coming project.All done in Houdini 13 and deep comped in nuke.It took me nearly 3 weeks of my free time.The resolution wasn't very high.The result still need to…

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        • House collapse RBD


          from Vasiliy Ponomarev Liked 4,342 268 24

          Thinking Particles 5.0 and 3ds max 2013. About 15 working days to set up TP. Used layered cache - its very cool and very powerfull, you don`t need to cache MasterDynamic for all sim or cache each…

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          • super hero and the rocket - polish finish(maybe?!)


            from Lucas Eric Liked 244 8 0

            hello folks!! some adjustments in polish and changed a bit the camera. criticisms are welcome! cya next step(render, I think)! o> o/

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            • Fun with ICE. Wheel


              from Staplex Liked 2,596 204 17

              Played a little with 'interactive playback' simulation environment mode. Some simple ICE Kinematics and some ICE mesh and nurb deformation - and here we have quite useful auto-rotated wheel…

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              • Kinect 2 Library for processing preview


                from thomas sanchez lengeling Liked 9,440 124 3

                A short video showing the capabilities of the KinectPV2 library for Processsing. Point Cloud of the deph information, everything is render in real time using processing. The library is still…

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                • RGB (Colour Separation)


                  from Kevin Atkinson Liked 651 40 4

                  I wrote a fluid simulator that can simulate immiscible fluids (like oil and water, for instance). In this video, I take a source image, and treat each of the colour channels as a fluid, which repels…

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                  • 6.5 Vectors: The Dot Product (The Nature of Code)


                    from shiffman Liked 1,329 32 5

                    This video provides an overview of the formula for and applications of the vector dot product. It serves as the basis for the next video about Path Following. Read along: http://natureofcode.com/book/chapter-6-autonomous-agents/#chapter06_section7 More…

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                    • ICE test 007


                      from milan vasek Liked 2,091 106 3

                      another simple effect. some spawn on collision, strands, turbulize velocity, glow, SSS and glossy refraction...

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                      • Dynamic L-Systems


                        from Leo Hutson Liked 1,083 19 0

                        I wrote a Python script to generate L-Systems (procedural trees, foliage ect) from dynamic hair curves, using particles (just a placeholder atm) to simulate leaves.

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                        • Continuous wave generation RND Houdini 12.5


                          from Aliaksei Khatsko Liked 1,089 32 15

                          My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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