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  1. Blocks (3D) - Pd / Processing

    00:58

    from Ricky Graham / Added

    110 Plays / / 0 Comments

    Blocks are merely placeholders at this stage.

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    • 3D Boids in Processing (w. ControlP5 / Pd)

      00:50

      from Ricky Graham / Added

      58 Plays / / 0 Comments

      Ready for spherical objects to be developed further

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      • ControlP5 (Processing) and Pure Data

        00:15

        from Ricky Graham / Added

        84 Plays / / 0 Comments

        Using ControlP5 and oscP5 to control sound modules in Pd.

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        • Pure Data and Processing (Part IV - 3D)

          01:22

          from Ricky Graham / Added

          64 Plays / / 0 Comments

          3D boids in Processing

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          • Pure Data and Processing (Part III v.2)

            00:50

            from Ricky Graham / Added

            39 Plays / / 0 Comments

            Using arrays. Lines drawn only within close proximity.

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            • Pure Data and Processing (Part III)

              01:37

              from Ricky Graham / Added

              27 Plays / / 0 Comments

              Using arrays in Processing

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              • Pure Data and Processing (Continued)

                00:45

                from Ricky Graham / Added

                174 Plays / / 0 Comments

                Better looking boids?

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                • Sounds & Schemas - Moving Music Metaphor

                  03:20

                  from Ricky Graham / Added

                  25 Plays / / 0 Comments

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                  • Sounds & Schemas (Preview): Moving Music Metaphor - Improvised Music Examples

                    02:10

                    from Ricky Graham / Added

                    29 Plays / / 0 Comments

                    the future is in front of me the past is behind me

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                    • Developing Mapping Strategies for Spatial Music Performance

                      02:26

                      from Ricky Graham / Added

                      22 Plays / / 0 Comments

                      Mapping Skeletal Data using Xbox Kinect and Pure Data December 2013

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                      • Skeletal Mapping in Pd2Live: Improvised Music Examples

                        02:14

                        from Ricky Graham / Added

                        39 Plays / / 0 Comments

                        Mapping Strategies for Embodied Metaphors

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                        • CamMap & WiiMap - Max for Live Control Devices

                          01:16

                          from Ricky Graham / Added

                          97 Plays / / 0 Comments

                          WiiMap is a simple WiiRemote-based control device for Max for Live. The user may map any axis of a WiiRemote to any available parameters within Ableton Live with great ease. Smooth controller values…

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                          Ricky Graham

                          Here are all of the videos that Ricky Graham has uploaded to Vimeo. Appearances are videos that Ricky Graham has been credited in by others.

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