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  1. Houdini R&D - PyPlex 1

    00:15

    from Michael Auerswald Liked 3,065 259 14

    Following up on the previous video, this again uses neighbouring points between objects. However, they are smarter now in how they are animated between them. Everything was exported as an Alembic…

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    • Houdini Fire

      00:02

      from Ganesh Liked 1,482 82 11

      All aspects were done in Houdini and composited in Nuke. 195 GB of Sim data Simulated on i7-4810 MQ 32GB Ram and 8 GB video ram. Each fire sim took about an hour and rendering took 5 days to…

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      • Pyro Clustering on random events / Houdini

        00:10

        from Timucin Ozger Liked 1,266 117 5

        Pyro Clustering on random events

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        • Smoke grenade

          00:15

          from 3ak Liked

          Small test. Houdini, mantra. Pure sim, no render-time "tune-ups". UPDATE: rendered all 350 frames. sim: 270 frames for only 105 minutes. render: way..way more. Actually i gave…

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          • Tanks!

            01:19

            from XAPKOHHEH Liked 2,733 180 12

            Playing around with what can be achieved in houdini. Just add an input device and you can make a game! well, a very laggy game... None of houdini 14 crowd tools were used All battle and fx is…

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            • Dynamic Surface Emission | FLIP

              00:25

              from Alejandro Echeverry Liked 7,405 597 40

              This another video about small scale sims using FLIP/PIC method for dynamic simulations. This time I have developed a dynamic surface emission system to reinforce tendril emission over any surface,…

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              • Houdini Strands

                00:18

                from Sam Howell Liked 4,242 266 14

                Trying out Houdini Trail and Polywire SOP. Rendered with Thea. Sorry about the bad compression.

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                • Houdini FLIP HiRes River with Waterfall

                  00:26

                  from Bernd Liked 9,344 523 47

                  This is completely done with Houdini on Linux. No other software is used. Shot 1 & 2 : Base sim 100.000.000 Particles Whitewater 50.000.000 Particles. Shot 3 & 4: Base sim 50.000.000…

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                  • Anatomy of Houdini smoke solver. Part 1

                    18:57

                    from Igor Kharitonov Liked 15.1K 826 43

                    Here is the first part of my "Anatomy of Houdini smoke solver" report, which I presented at the CG Event 2014 conference in Moscow. As it was recorded in a poor quality I've decided…

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                    • JohnnyExpress

                      05:27

                      from mofac & alfred Liked 5.3M 32.7K 653

                      It's 2150 There are all sorts of Aliens living throughout space. Johnny is a Space Delivery Man who travels to different planets to deliver packages. Johnny is lazy and his only desire is…

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                      • Wanderers - a short film by Erik Wernquist

                        03:50

                        from Erik Wernquist Liked 5.7M 38.2K 1,289

                        For more information and stills gallery, please turn to: www.erikwernquist.com/wanderers For youtube version, please turn here: https://www.youtube.com/watch?v=YH3c1QZzRK4 ----- UPDATE: For anyone…

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                        • Address Is Approximate

                          02:43

                          from sharp & jenkins Liked 3.6M 37.3K 1,282

                          BRAND NEW VIRAL: vimeo.com/43239312 - The world's Tiniest Police Chase! __________ Google Street View stop motion animation short made as a personal project by director Tom Jenkins. Story:…

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