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  1. Houdini Cascade test

    00:03

    from magick Liked 111 11 0

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    • Flip Test

      00:05

      from Diecom Liked 340 20 2

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      • houdini - Boat RnD

        00:05

        from magick Liked 180 20 0

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        • AXN Action

          00:16

          from Combustion Liked 319 85 0

          CREDITS Director Cuts Direction & Production · TAVO Music & Sound Design · Combustion Client · AXN

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          • network_explosion

            00:09

            from Anton Grabovskiy Liked 667 49 3

            Акт неистового страдания хернёй на почве хронических переработок.

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            • showreel 2013

              00:39

              from kaworuonline Liked 82 6 1

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              • GDC 2017 | Scott Keating | Houdini 16 for Games

                47:53

                from Go Procedural Liked 1,472 58 2

                Scott will be talking about all the new features found in Houdini 16 that will help game developers create procedural game art. He will be reviewing all the new features in the booth presentation…

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                • GDC 2017 | Ewan Croft | Mafia 3

                  22:55

                  from Go Procedural Liked 743 26 1

                  Ewan Croft is a video-game artist at Hangar 13 Games, a 2K Games studio north of San Francisco where he works as Technical Art Director on story driven, open-world games such as Mafia 3. Ewan's…

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                  • GDC 2017 | Alex Dracott | Houdini 16 Terrain Tools

                    42:37

                    from Go Procedural Liked 1,152 64 2

                    In his Houdini Day class, Alex takes an intermediate-level look at the H16 heightfield Terrain tools including a basic demonstration of a simple terrain being exported to Unreal Engine 4. Afterward,…

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                    • Houdini 16 Masterclass | FLIP Fluids

                      01:00:12

                      from Go Procedural Liked 3,522 165 8

                      We have added some exciting new features to the Flip Fluid simulation tools in Houdini 16. We now provide better control of the simulation through the waterline, boundary layer and variable slip viscosity…

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                      • Morve Verte : Sticky Green Goo with some variable break treshold and variable clumping

                        00:05

                        from Strob Liked 2,295 120 5

                        A grain sim in Houdini meshed with VDB and loaded in 3ds Max to render with V-Ray. I used an attribute vop after the grainsource to assign a noise to the parm_threshhold point attribute (yes threshhold…

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                        • Rogue One - Death Star plans - remix teaser trailer

                          00:59

                          from Raymond Gangstad Liked 5,924 13 0

                          At the Star Wars Archeology panel at Celebration Europe, John Knoll from ILM showed us his re-creation of the animated Death Star plans from A New Hope. He said they've been joking around…

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