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  1. Houdini Fire RnD


    from Boris Bruchhaus Liked 562 49 4

    sim details: - collapsing bridge: FEM-simulation with embedded hires geo with 1.08 Mio Tets - fire sim: pyro-sim, clustered on 6 machines, 880 Mio voxel, 1.9 TB Cache (vdb) - smoke sim: pyro-sim,…

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    • Houdini tutorial: geometry based vectorfield shaping for smoke simulations with vex


      from Stefan Sietzen || Visuality Liked 4,115 303 17

      So here is my first tutorial. Hope it's understandable! About the the rendering: I used Redshift for this, an AMAZING Gpu renderer that rendered this scene with GI in less than on hour on my…

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      • Houdini Grain Sand Simulation R&D - mixing wet and dry sand


        from Dave Stewart Liked 9,546 269 21

        I'm new to Houdini (long-time 3DS Max user) and have been enjoying playing around with the new H14 features. Wanted to see if I could get a more interesting look out of the grains shelf tool.…

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        • Houdini PYRO/Pops R&D


          from Dave Stewart Liked 2,889 298 24

          Mucking about with a number of workflows with these: custom wind fields, advected Cd fields, rest field displacement, particles that advect from Pyro and also add density/Cd/vel, adding lightning…

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          • Houdini RnD: Catching The Swordfish - VFX & BREAKDOWN


            from Mirco.Paolini Liked 3,604 112 17

            I did this project using Houdini Indie. Rendering in Mantra and comp in Fusion. Breakdown in the video. I suggest to watch 1080p Thanks for watching, Mirco

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            • explosion


              from xuejun Liked 2,769 252 8

              Client:CHANGAN Production House:Bitone Director:Qu Hongye VFX supervisor:Xue Jun Dai

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              • Nuclear bomb


                from Neil Wilson Liked 2,246 146 17

                I wanted to create a shot that had pretty extreme lighting, like a lot of the old atomic bomb photos. FumeFX and Thinking particles were the main tools.

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                • final_mushroom_1


                  from Michal Rakowiecki Liked 1,014 72 17

                  Pyro explosion with custom turbulence masks

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                  • Tutorial: exporting Houdini Pyro FX to 3ds max, vray


                    from unlim3d Liked 3,601 198 11

                    Sample render by this technique https://vimeo.com/146863741

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                    • Viscosity with Slippage


                      from Go Procedural Liked 2,477 71 1

                      This video is going to go over the controls you can use to control your viscous fluids with (velocity, density, viscosity, etc), and also the option for Slide on Collision. You can also see the various…

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                      • Pyro FX | Sim Cache


                        from Go Procedural Liked 11.5K 145 5

                        This video will cover 2 ways in which you can cache out pyro sims for use inside Houdini. You should be conscious of disk space, so when you set your project location, make sure that there is sufficient…

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                        • Nazaré - Black carnival


                          from Kylian Castells Liked 361K 2,343 60

                          During last carnival a few riders confronted one of the last truths in the world: big ocean exploting. Starring: Francisco Porcella, Axi Muniain & Pato Texeira. Art director: Hector Menendez Music:…

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