Inspired by art in games, movies, and comics. I decided to pursue a career in the game industry.
Character art has comes natural me and I found a great interest in sculpting both digital and traditional mediums.
I grew up drawing mostly, but did not expect that I would learn and be comfortable with digital art. Now I have become very accustomed to technical challenges.
The tools I have learned includes but not limited by Maya, Unreal Development Kit, Zbrush, Photoshop (not excluding other Adobe products), CrazyBump, and 3D Coat. On the side I have learned a bit about Mudbox, 3DS Max, and Source/Hammer Editor.
My education all due to Art Institute of California, San Francisco. I learned the pipeline from the ground up to make the art and design of a game.