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  1. Tutorial 53 - Creating Particle Goals and Curves in Houdini


    from Sam Welker Liked 498 64 2

    This project uses Houdini Pop Networks to create particle systems which use both Curves and Attractor Objects to drive particles. You can learn more about this topic and others at http://www.thinkparticle.com

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    • tut003 - Waves (simple functions)


      from trzanko Liked 212 35 0

      Hi everyone in tut 3 we'll be talking about how to go about implementing simple functions. Some ways of going from concept to execution in Houdini and the beginnings of the making of your own…

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      • Houdini Quicktip #02 - Creating Points, Vertices & Primitives using VEX


        from Fifty50 Liked 456 71 2

        Available for freelance: hello@fifty-50.uk Learn how to do the following using VEX: - Create Points - Create Vertices - Create Primitive(Polylines) - Create Primitive(Full polygon) - Problems…

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        • Houdini rip the city breakdown


          from Smile Liked 4,064 255 14

          For one building destruction sim was taken about 3 hours, Geometry number: sixty thousand, 800 frames the most difficult part for this building destruction was how to control the "glue"…

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          • Advanced fracture Tutorial


            from Carlos Acevedo Liked 4,058 300 18

            Here is a small tool I made to speed up the destruction simulations, it allow you to create high quality fragments that can be simulated with a low res voronoi fragments, I was testing it with really…

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            • Custom Pyroclastic Solver | Volumes WIP


              from Alejandro Echeverry Liked 1,275 99 18

              This video describes the behavior of a custom gas solver in which I have been working on. The solver just uses a curvature decimation technique to get pyroclastic details; This gas solver pipeline…

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              • Houdini Flip Ocean and the USS Constitution


                from Bernd Liked 2,047 227 14

                I actually planned this as a four angle shot on a overcast and stormy day with a lot of mist and rain. This was only a test render with default camera and skylight. I also had the feeling that the…

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                • Coloring Strands (Point Advection & Hair Shading)


                  from Entagma Liked

                  00:03 - Intro 00:24 - Theory: Advection 02:12 - Building The Setup 08:24 - Coloring The Strands 09:22 - Rendering Setup 13:17 - Hacking The Mantra Material 15:13 - Recap Download Project…

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                  • The Wash


                    from Konstantin Listratov Liked 2,189 200 1

                    This is a shot from "The Monk and the Devil" feature film. (https://vimeo.com/183047927) Here are stitched two different takes and completely replaced water with the CG (the same done with…

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                    • W


                      from YUJAEHO Liked 1,285 96 11

                      " W " - e04 TV Drama CG

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                      • DEMO REEL - FXTD 007 - XIAN GUAN


                        from Lost Boys | School of VFX Liked 4,326 119 12

                        I am a Canadian FX TD specializing in Houdini for VFX. 2016 Houdini FX Reel Software: Houdini, Nuke, Zbrush Email: gnxian@gmail.com Website: www.xianvfx.com ---------------------------------------------------------------------------- Contents: 00:03…

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