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  1. Multi-species simulation of porous sand and water mixtures

    04:37

    from Chenfanfu Jiang Liked 11.9K 262 11

    Here is our SIGGRAPH 2017 paper on the Material Point Method for wet sand! Andre Pradhana Tampubolon, Theodore Gast, Gergely Klár, Chuyuan Fu, Joseph Teran, Chenfanfu Jiang, and Ken Museth.…

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    • Processing moCap data for Machine Learning with Fabric Engine (part 1)

      09:47

      from Gustavo Eggert Boehs Liked 216 10 0

      In this small video series I outline some problems and data manipulation needs with moCap data in the context of Machine Learning, and how those can be addressed using the Fabric Engine (http://fabricengine.com/)…

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      • Study FE : CurveWrap

        01:04

        from TKCM Liked 634 27 1

        I remaked https://vimeo.com/166850172 & https://vimeo.com/174981134 by new Curves Ext. This is the first step of make procedural modeling tool. Github : github.com/TKCM/TKCM_Exts Maya file…

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        • GDC 2017 | Alex Dracott | Houdini 16 Terrain Tools

          42:37

          from Go Procedural Liked 5,867 188 3

          In his Houdini Day class, Alex takes an intermediate-level look at the H16 heightfield Terrain tools including a basic demonstration of a simple terrain being exported to Unreal Engine 4. Afterward,…

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          • Hair FX In Houdini - GDC 2017 Talk

            37:01

            from Saber Jlassi Liked 4,994 264 19

            Hello Everyone, This is a recording of the presentation I gave at the sidefx booth at GDC. Topic: Creating a custom grooming system in Houdini for VFX and Games. Chapters: --Hair grooming…

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            • GANTZ:O Effect Reel

              03:09

              from Digital Frontier Liked 14.4K 378 2

              "GANTZ:O" is a full 3DCG SF action animated film based on the popular "Osaka" arc from the Hiroya Oku's original Manga. Its basic story is the battle between people who just…

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              • Canary Surge

                00:09

                from Ivan Pulido Suarez Liked 6,851 439 0

                Canary Surge, is a personal project where i developed new workflows and new setups for Whitewater (Splash, Spray and Foam) to improve the original flip simulation in houdini. I know still there are…

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                • michael bay

                  01:01

                  from Matt Radford Liked 2,714 32 3

                • VEX in Houdini: Mandelbrot and Mandelbulb

                  28:58

                  from Entagma Liked

                  00:00 - Introduction 00:50 - Mandelbrot Algorithm 02:07 - Building the Mandelbrot Setup 13:05 - Mandelbulb Formula 13:48 - Building the Mandelbulb Setup 21:56 - Rendering Volumes 25:24 - Optimizing…

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                  • Houdini FLIP HiRes River with Waterfall

                    00:26

                    from Bernd Liked 12.1K 598 31

                    This is completely done with Houdini on Linux. No other software is used. Shot 1 & 2 : Base sim 100.000.000 Particles Whitewater 50.000.000 Particles. Shot 3 & 4: Base sim 50.000.000…

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                    • SIGGRAPH Dailies 2015 - Procedural City - Houdini and Houdini Engine for Maya - Work in Progress for 3D Animated Short

                      01:37

                      from David Derwin Liked 3,478 103 5

                      For my Master’s thesis at NYU, I am producing an animated short set in the Irish Countryside. In doing my research, I noticed that all of the buildings looked similar, with only a few differentiating…

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                      • Vasilis Pazionis ∆ VFX R&D Scrapbook 2016

                        02:06

                        from Vasilis Pazionis Liked 1,992 270 15

                        Not really a showreel per se but more of a scrapbook of various VFX R&D, mostly flipbooks and some renders, that I collected while doing projects for The Mill, Saddington Baynes and my own personal…

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