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  1. scanned leafs


    from ivaylo katev Added 602 23 1

    a cg plant made with scanned leafs

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    • backside lighting of translucent vrscans material


      from ivaylo katev Added 1,455 25 1

      testing the new feature of the material scanner, the behavior of the samples when lighted from the back side.

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      • Scanned Nokia hologram


        from ivaylo katev Added 4,867 77 12

        scanned material rendered with vray

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        • Scanned 50 euro hologram


          from ivaylo katev Added 6,282 44 5

          scanned material rendered with vray

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          • zoomed black carpaint


            from ivaylo katev Added 2,138 47 14

            another scanned carpaint, showing the flakes from closeup position

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            • scanned carpaint material with animated light


              from ivaylo katev Added 3,055 48 4

              download the original video to see the flakes with full details

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              • the ship sample scene simulated with FLIP solver


                from ivaylo katev Added 2,710 121 5

                This is our old "ship in ocean " sample scene included in the package, but simulated with the new FLIP based core, you can see the difference with the old simulation that uses the grid…

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                • stormy ocean 3


                  from ivaylo katev Added 3,493 116 9

                  the same simulation, with different rendering technique, based on vray dirt map

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                  • stormy ocean 2


                    from ivaylo katev Added 2,482 73 3

                    the mist is behaving better now, it's driven by the air. currently trying to improve the transition liquid - splash on the crests where the particles are born. the solution here is second shader…

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                    • stormy ocean with mist and wind


                      from ivaylo katev Added 3,629 95 10

                      trying to create an easy pipeline for stormy simulations, this try is low res, will start a bigger one with bigger res for the holidays. water particles: 17M foam particles: 2-3M mist particles:…

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                      • water explosion with phoenixfd


                        from ivaylo katev Added 4,600 96 9

                        water explosion R&D the goal is to test the mist simulation (air-particle mixture) water - 5M particles splash - 500k particles max mist - 110M particles max foam 7.5 M particles max sim time…

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                        • interactive ocean 2


                          from ivaylo katev Added 6,524 213 22

                          the same scene as the previous one, simulated with a bit bigger wave force and rendered with lighting

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                          Videos ivaylo katev

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