or cancel
  1. Second dual contouring remesh modifier screencast

    05:22

    from Nicholas Bishop Added 32.4K 71 27

    Further progress with integrating Professor Tao Ju's dual contouring contribution into Blender. The video shows various modes and features; in particular note that sharp edges are working now. At…

    + More details
    • Dual contouring screencast

      01:11

      from Nicholas Bishop Added 132K 35 15

      Quick demonstration of a dual contouring modifier in Blender. This is based on code contributed by Dr Tao Ju, full info in Ton's email here: http://lists.blender.org/pipermail/bf-committers/2011-March/030758.html The…

      + More details
      • Skin Modifier test

        01:33

        from Nicholas Bishop Added 26.6K 135 52

        This is a quick demonstration of an in-progress implementation of this paper: http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ (note that their BMesh has nothing to do with joeedh's…

        + More details
        • Improving Ptex GLSL integration

          00:37

          from Nicholas Bishop Added 3,415 22 12

          Why yes, I *am* having too much fun with this :) There's probably no practical reason to paint with four dynamic lights spinning randomly around the scene (used f-curve modifiers for the first…

          + More details
          • Blender Ptex painting + GLSL bump mapping

            00:32

            from Nicholas Bishop Added 4,175 26 8

            Hacked in a bit of code so that glsl shaders can display ptex. Still very much work-in-progress, but here's a fun bump map paint test, warts and all.

            + More details
            • Ptex/overlay/multires screencast

              01:04

              from Nicholas Bishop Added 11.2K 23 6

              Not much new in this video, other than ptex painting on a multires mesh. This time, however, everything you see is what's currently in SVN, and hopefully seeing the current (primitive) UI in…

              + More details
              • Look Ma, no modifiers! (PTex screencast)

                00:37

                from Nicholas Bishop Added 12K 45 35

                And a surprising lack of UV coordinates as well. For reference, total number of texels across the entire mesh is 66,501,632, which is equivalent to a 8155px by 8155px texture (assuming the texture…

                + More details
                • VPaint source image screencast

                  00:48

                  from Nicholas Bishop Added 20K 65 31

                  Another short video of a new vpaint feature: image source + overlay. Basically you can load up an image, position it in the viewport, and then the brush can sample colors from it. Makes it pretty…

                  + More details
                  • VPaint screencast: symmetry and textures

                    00:33

                    from Nicholas Bishop Added 2,662 8 7

                    Quick demonstration of some new vpaint features; symmetry works now (shown here using Jason's cool radial symmetry), and brush textures too. (For now these are really just brush alphas, its not…

                    + More details
                    • Multires VPaint Screencast

                      00:32

                      from Nicholas Bishop Added 1,682 7 0

                      Quick demonstration of vpaint with multires.

                      + More details
                      • Accelerated VPaint

                        00:34

                        from Nicholas Bishop Added 2,865 8 9

                        Decided to take a break from multires stuff and work on updating vpaint. This video shows first painting with regular vpaint, then the new vpaint. The old vpaint has trouble with high-res meshes,…

                        + More details
                        • Multires apply base

                          00:10

                          from Nicholas Bishop Added 1,389 3 4

                          Experimental feature, works around spiky mesh problem. Basically, added a new button to the multires modifier that modifies the mesh to better match the high-res sculpted mesh. This seems to fix the…

                          + More details

                          Browse Videos

                          Videos Nicholas Bishop

                          Here are all of the videos that Nicholas Bishop has uploaded to Vimeo. Appearances are videos that Nicholas Bishop has been credited in by others.

                          Also Check Out