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  1. tendrils splash on speaker with sheeter daemon

    01:07

    from pixelpro / Added

    4,267 Plays / / 18 Comments

    Hi.. Just finished another test with "RealFlow 2014 beta" This test focused on the improved "Sheeter" daemon.. I've tried to emulate tendril splashes created by a speaker's…

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    • REALFLOW 2014 "Hybrido Viscosity" tests

      00:48

      from pixelpro / Added

      5,276 Plays / / 20 Comments

      I just finished rendering a 3 simulation tests using the "viscosity" parameter added to "hybrido" solver in the upcoming REALFLOW 2014

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      • jelly chair

        00:36

        from pixelpro / Added

        4,083 Plays / / 14 Comments

        Hi.. For this simulation i use'd 3DSmax 2013 MassFX Flow inside ParticleFlow.. Step 1: Generating grid particles from chair volume, Step 2: Bind the particles to the ground, (yellow binding) Step…

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        • RealFlow 2013 beta test_01

          00:27

          from pixelpro / Added

          8,995 Plays / / 12 Comments

          Just find some time to test the new Splash&Foam on the brand new Hybrido Solver in RealFlow 2013 (beta) its very fast (7 hours) and the result are cool..! the color pass was rendered with Vray…

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          • Bleak Bake by king krule EP, "form" plugin test..

            02:35

            from pixelpro / Added

            5,054 Plays / / 3 Comments

            Hi.. i just tested the "Form" plugin by "Red Giant" inside AfterEffects.. I use'd my iphone camera to capture the source video.. I think the result came out pretty interesting…

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            • RealFlow Splash Competition_Yuval Kolton

              00:58

              from pixelpro / Added

              11.7K Plays / / 34 Comments

              Hi.. To my surprise I only heard about this competition a few days ago, ("Make a Splash" by Realflow) and I could not give up a chance like that..! So that's what I ended up with,…

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              • Realflow Splash & Foam "vray render" test (short)

                00:08

                from pixelpro / Added

                12.3K Plays / / 13 Comments

                Hi.. same simulation from previews clip.. but all elements rendered with vray.. meshing with frost, seperate mesh for water, splash, and foam, with slightly different shader settings between them.. the…

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                • RealFlow 2012 Splash&Foam test..

                  00:31

                  from pixelpro / Added

                  6,908 Plays / / 7 Comments

                  Another test of the Splash&Foam emitter.. i think the integration of the particle with the water surface is better then my previews test, i need to optimize settings more to get faster simulation…

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                  • Realflow 2012 ocean splash & foam test

                    00:17

                    from pixelpro / Added

                    7,321 Plays / / 14 Comments

                    Hi .. I am trying a little experiment on the splash and foam with hybrido. This time back in realflow .. I've never tried to work on it at high resolutions .. So this is the result, I really…

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                    • NAIAD Viscosity, (warning.. slimy simulation!)

                      00:20

                      from pixelpro / Added

                      8,899 Plays / / 16 Comments

                      Hi.. :) Another test of naiad viscosity.. 5.5 million particles simulation time: 10 hours approx. meshing with "Frost" rendered with vray head model from: www.ir-ltd.net/ Thanks for…

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                      • Naiad Medium Viscosity test..

                        00:15

                        from pixelpro / Added

                        13.1K Plays / / 10 Comments

                        i love new toys.. :) playing a little with naiad viscosity.. render with vray and frost.. Simulation time : 4 hours approx.. cheers..

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                        • NAIAD - my first simulation - 3 Million particles

                          00:58

                          from pixelpro / Added

                          13.7K Plays / / 23 Comments

                          Hi.. I found some time to play with the new toy :) I'm trying to understand the logic behind this workflow, I still have no idea how to operate the whole foam thing, and im looking for…

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