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  1. Facial Rigging Based on FACS Theory

    02:39

    from Siting Liu Liked 3,716 180 20

    It is a self study in FACS theory based rigging. I know nowadays we have motion capture that can track facial expressions. Rigging a realistic face from scratch like this seems technically backward,…

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    • The Witcher 3: Wild Hunt Launch Cinematic

      04:24

      from Digic Pictures Liked 6,378 382 10

      Developer: CD Projekt Publisher: CD Projekt Release date: May 15 2015 © 2015 CD PROJEKT S.A. ALL RIGHTS RESERVED

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      • Medusa Film / Logo Animation

        00:22

        from Ditroit Liked 2,664 476 6

        In 2016 we were invited by Mediaset Group to pitch for the restyling of the Medusa Film logo animation. The idea behind our proposal is based on the creative power of the light meant as both a physical…

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        • Movistar+ “StarWars” VFX breakdown

          01:20

          from Miopia FX Liked 204 25 1

          Client: Movistar Director: Sega Production Company: Lee Films Agency: McCann To see the final commercial visit www.vimeo.com/147832123 For more info about Miopia visit www.miopiafx.com

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          • FACS blendshapes preview (Warcraft fan art)

            00:44

            from Izabela Zelmańska Liked 3,889 61 1

            I don't get enough blendshapes freelance work, so I made some for myself. I sculpted eight favourite FACS blendshapes, ready for animation, based loosely on old man's face scan data to get…

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            • USD: Building Asset Pipelines

              22:56

              from Pixar Graphics Liked 1,164 17 0

              Pixar Environments lead Matt Kuruc gives a presentation on how Universal Scene Description (USD) could be used for building an asset pipeline, inspired by how Pixar builds USD assets. Matt describes…

            • Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity (Video II)

              01:38

              from Pixar Graphics Liked 2,534 40 0

              We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated…

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              • Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity (Video I)

                04:58

                from Pixar Graphics Liked 10.1K 245 3

                We introduce a new technique for real-time physically based volume sculpting of virtual elastic materials. Our formulation is based on the elastic response to localized force distributions associated…

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                • UI Toolkit with EchOoo

                  11:46

                  from clovis gay Liked 84 6 0

                  buy it here : hocuspocus-studio.fr/tools/product/ui-toolkit/ and EchOoo PRO here : http://hocuspocus-studio.fr/tools/product/echooo-pro/ more tutorials here : hocuspocus-studio.fr/tools/ui-toolkit-tutorials/ In…

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                  • Making of "Bottles of life"

                    06:17

                    from RenderBurger Liked 8,679 427 12

                    Hi Guys, After spending several months on Substance Painter with powerful abilities to make detailed textures, besides my enthusiasm for Digital lighting, I decided to create an artwork with a combination…

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                    • Nuke PTracker From 3ds Max

                      00:53

                      from JokerMartini Liked 425 11 1

                      https://jokermartini.com/ New script for 3ds Max allows users to quickly create 2D trackers from 3ds Max to Nuke. Check it out here: https://jokermartini.com/product/nuke-ptracker/

                    • McDonald's TVC - Enjoy the Now

                      00:42

                      from Capsule Studio Liked 128 24 0

                      McDonald Enjoy the Now by Capsule Studio http://www.capsule.studio Directed by Timekeepers. Produced by Passion Paris http://www.passion-paris.com/ Creative Agency TBWA/Zurich http://www.tbwa.ch/

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